From 4e757f4b2e3e7c07182151d24c103d735e36c2a0 Mon Sep 17 00:00:00 2001 From: ErikMoczi <32465761+ErikMoczi@users.noreply.github.com> Date: Thu, 14 Mar 2019 20:47:32 +0000 Subject: [PATCH] 3.4.0-preview - 2019/03/12 @2019.2 --- package/CHANGELOG.md | 3 +++ package/ProjectData~/Packages/manifest.json | 2 +- package/package.json | 6 +++--- versions.txt | 1 + 4 files changed, 8 insertions(+), 4 deletions(-) diff --git a/package/CHANGELOG.md b/package/CHANGELOG.md index 56c997903..c86c0bc31 100755 --- a/package/CHANGELOG.md +++ b/package/CHANGELOG.md @@ -4,6 +4,9 @@ All notable changes to this project template will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). +## [3.4.0-preview] - 2019-03-09 +- HD version bumped to 6.5.2-preview. + ## [3.3.0-preview] - 2019-03-07 - ProjectSettings.legacyClampBlendShapeWeights property now defaults to false. - HDRP version updated to 6.5.0-preview. diff --git a/package/ProjectData~/Packages/manifest.json b/package/ProjectData~/Packages/manifest.json index 18cd4439e..a53a735d7 100755 --- a/package/ProjectData~/Packages/manifest.json +++ b/package/ProjectData~/Packages/manifest.json @@ -3,7 +3,7 @@ "com.unity.2d.sprite": "1.0.0", "com.unity.2d.tilemap": "1.0.0", "com.unity.collab-proxy": "1.2.16", - "com.unity.render-pipelines.high-definition": "6.5.0-preview", + "com.unity.render-pipelines.high-definition": "6.5.2-preview", "com.unity.textmeshpro": "1.3.0", "com.unity.timeline": "1.0.0", "com.unity.xr.legacyinputhelpers": "1.0.0", diff --git a/package/package.json b/package/package.json index a19bd8570..fde45b7a2 100755 --- a/package/package.json +++ b/package/package.json @@ -1,7 +1,7 @@ { "name": "com.unity.template.hd", "displayName": "High-Definition RP (Preview)", - "version": "3.3.0-preview", + "version": "3.4.0-preview", "type": "template", "unity": "2019.2", "description": "This template utilizes the High Definition Scriptible Render Pipeline. Making it a good starting point for people focused on high-end graphics that want to develop games for platforms that support Shader Model 5.0 (DX11 and above). \n\nBeyond being tuned for High End visuals this project includes\n▪ Shadergraph \n▪ Post Processing V2 Stack \n▪ Presets \n▪ Example content", @@ -9,7 +9,7 @@ "com.unity.2d.sprite": "1.0.0", "com.unity.2d.tilemap": "1.0.0", "com.unity.collab-proxy": "1.2.16", - "com.unity.render-pipelines.high-definition": "6.5.0-preview", + "com.unity.render-pipelines.high-definition": "6.5.2-preview", "com.unity.textmeshpro": "1.3.0", "com.unity.timeline": "1.0.0", "com.unity.xr.legacyinputhelpers": "1.0.0", @@ -48,6 +48,6 @@ "repository": { "type": "git", "url": "https://gitlab.cds.internal.unity3d.com/upm-packages/project-templates/upm-package-template-HD.git", - "revision": "aabe8877205a438e210beddd9c7054a2dcaf2980" + "revision": "55d6b6d4c1a8520139f515e9d47ee138213f8500" } } diff --git a/versions.txt b/versions.txt index cbbb24ec1..5aa05c678 100755 --- a/versions.txt +++ b/versions.txt @@ -17,3 +17,4 @@ 3.2.0 2.11.0-preview 3.3.0-preview +3.4.0-preview