From d2777a530730e4e4b52ebfd32d243b0cd3e9efe8 Mon Sep 17 00:00:00 2001 From: ErikMoczi <32465761+ErikMoczi@users.noreply.github.com> Date: Wed, 16 Jan 2019 12:30:59 +0000 Subject: [PATCH] 2.4.4-preview20190108-nightly - 2019/01/08 @2018.1 --- package/package.json | 12 +----------- versions.txt | 1 + 2 files changed, 2 insertions(+), 11 deletions(-) diff --git a/package/package.json b/package/package.json index 5e0896cea..185b27578 100755 --- a/package/package.json +++ b/package/package.json @@ -1,11 +1 @@ -{ - "name": "com.unity.resourcemanager", - "displayName": "Resource Manager", - "version": "2.4.4-preview", - "unity": "2018.1", - "description": "The ResourceManager is an extendable high level API that asynchronously loads and unloads assets.\n\nThe specific method and location of loading assets is abstracted. With the proper extension, assets can be loading from a variety of locations (Resources, Bundles, etc) all through a single API. \n\nThe overall goal is that regardless of what your setup is, or where you are loading from, you always load in the same way. For example, you can call: \nResourceManager.LoadAsync(\"myTexture\");\n and have that be loaded regardless of where it came from. \n\nThis package can function as a standalone package, but will be extended in the future via high-level packages that add custom IResourceLocator and IResourceProvider interfaces. See the Samples directory for help on how to use it as a standalone package. Future high-level packages will come with locators and providers, and will handle the initialization themselves. The intent being that users need not know about the above interfaces.", - "keywords": ["asset", "resources", "bundle", "bundles", "assetbundles"], - "category": "", - "dependencies": { - } -} +{"category": "", "displayName": "Resource Manager", "name": "com.unity.resourcemanager", "unity": "2018.1", "version": "2.4.4-preview20190108-nightly", "dependencies": {}, "keywords": ["asset", "resources", "bundle", "bundles", "assetbundles"], "description": "The ResourceManager is an extendable high level API that asynchronously loads and unloads assets.\n\nThe specific method and location of loading assets is abstracted. With the proper extension, assets can be loading from a variety of locations (Resources, Bundles, etc) all through a single API. \n\nThe overall goal is that regardless of what your setup is, or where you are loading from, you always load in the same way. For example, you can call: \nResourceManager.LoadAsync(\"myTexture\");\n and have that be loaded regardless of where it came from. \n\nThis package can function as a standalone package, but will be extended in the future via high-level packages that add custom IResourceLocator and IResourceProvider interfaces. See the Samples directory for help on how to use it as a standalone package. Future high-level packages will come with locators and providers, and will handle the initialization themselves. The intent being that users need not know about the above interfaces."} \ No newline at end of file diff --git a/versions.txt b/versions.txt index d37ae602e..a76cfe701 100755 --- a/versions.txt +++ b/versions.txt @@ -67,3 +67,4 @@ 2.4.2-preview 2.4.3-preview 2.4.4-preview +2.4.4-preview20190108-nightly