/
status.go
55 lines (48 loc) · 1.96 KB
/
status.go
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package api
// StatusKind indicates the severity of a status
type StatusKind int32
const (
// StatusSeverityLow indicates an OK status
StatusSeverityLow StatusKind = iota
// StatusSeverityMedium indicates a status which is in transition from OK to BAD or vice versa
StatusSeverityMedium
// StatusSeverityHigh indicates a BAD status
StatusSeverityHigh
)
var statusToStatusKind = map[Status]StatusKind{
Status_STATUS_NONE: StatusSeverityHigh,
Status_STATUS_INIT: StatusSeverityMedium,
Status_STATUS_OK: StatusSeverityLow,
Status_STATUS_OFFLINE: StatusSeverityHigh,
Status_STATUS_ERROR: StatusSeverityHigh,
Status_STATUS_NOT_IN_QUORUM: StatusSeverityHigh,
Status_STATUS_DECOMMISSION: StatusSeverityHigh,
Status_STATUS_MAINTENANCE: StatusSeverityHigh,
Status_STATUS_STORAGE_DOWN: StatusSeverityHigh,
Status_STATUS_STORAGE_DEGRADED: StatusSeverityHigh,
Status_STATUS_NEEDS_REBOOT: StatusSeverityHigh,
Status_STATUS_STORAGE_REBALANCE: StatusSeverityMedium,
Status_STATUS_STORAGE_DRIVE_REPLACE: StatusSeverityMedium,
Status_STATUS_NOT_IN_QUORUM_NO_STORAGE: StatusSeverityHigh,
Status_STATUS_POOLMAINTENANCE: StatusSeverityHigh,
// Add statuses before MAX
Status_STATUS_MAX: StatusSeverityHigh,
}
// StatusSimpleValueOf returns the string format of Status
func StatusSimpleValueOf(s string) (Status, error) {
obj, err := simpleValueOf("status", Status_value, s)
return Status(obj), err
}
// SimpleString returns the string format of Status
func (x Status) SimpleString() string {
return simpleString("status", Status_name, int32(x))
}
// StatusKind returns the king of status
func (x Status) StatusKind() StatusKind {
statusType, _ := statusToStatusKind[x]
return statusType
}
// StatusKindMapLength used only for unit testing
func StatusKindMapLength() int {
return len(statusToStatusKind)
}