-
Notifications
You must be signed in to change notification settings - Fork 1
/
model_card_updatable.go
executable file
·202 lines (166 loc) · 5.65 KB
/
model_card_updatable.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
/*
Lob
The Lob API is organized around REST. Our API is designed to have predictable, resource-oriented URLs and uses HTTP response codes to indicate any API errors. <p> Looking for our [previous documentation](https://lob.github.io/legacy-docs/)?
API version: 1.3.0
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package lob
import (
"encoding/json"
)
// CardUpdatable struct for CardUpdatable
type CardUpdatable struct {
// Description of the card.
Description NullableString `json:"description,omitempty"`
// Allows for auto reordering
AutoReorder *bool `json:"auto_reorder,omitempty"`
// The quantity of items to be reordered (only required when auto_reorder is true).
ReorderQuantity *float32 `json:"reorder_quantity,omitempty"`
}
// NewCardUpdatable instantiates a new CardUpdatable object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewCardUpdatable() *CardUpdatable {
this := CardUpdatable{}
return &this
}
// NewCardUpdatableWithDefaults instantiates a new CardUpdatable object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewCardUpdatableWithDefaults() *CardUpdatable {
this := CardUpdatable{}
return &this
}
// GetDescription returns the Description field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *CardUpdatable) GetDescription() string {
if o == nil || o.Description.Get() == nil {
var ret string
return ret
}
return *o.Description.Get()
}
// GetDescriptionOk returns a tuple with the Description field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *CardUpdatable) GetDescriptionOk() (*string, bool) {
if o == nil {
return nil, false
}
return o.Description.Get(), o.Description.IsSet()
}
// HasDescription returns a boolean if a field has been set.
func (o *CardUpdatable) HasDescription() bool {
if o != nil && o.Description.IsSet() {
return true
}
return false
}
// SetDescription gets a reference to the given NullableString and assigns it to the Description field.
func (o *CardUpdatable) SetDescription(v string) {
o.Description.Set(&v)
}
// SetDescriptionNil sets the value for Description to be an explicit nil
func (o *CardUpdatable) SetDescriptionNil() {
o.Description.Set(nil)
}
// UnsetDescription ensures that no value is present for Description, not even an explicit nil
func (o *CardUpdatable) UnsetDescription() {
o.Description.Unset()
}
// GetAutoReorder returns the AutoReorder field value if set, zero value otherwise.
func (o *CardUpdatable) GetAutoReorder() bool {
if o == nil || o.AutoReorder == nil {
var ret bool
return ret
}
return *o.AutoReorder
}
// GetAutoReorderOk returns a tuple with the AutoReorder field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *CardUpdatable) GetAutoReorderOk() (*bool, bool) {
if o == nil || o.AutoReorder == nil {
return nil, false
}
return o.AutoReorder, true
}
// HasAutoReorder returns a boolean if a field has been set.
func (o *CardUpdatable) HasAutoReorder() bool {
if o != nil && o.AutoReorder != nil {
return true
}
return false
}
// SetAutoReorder gets a reference to the given bool and assigns it to the AutoReorder field.
func (o *CardUpdatable) SetAutoReorder(v bool) {
o.AutoReorder = &v
}
// GetReorderQuantity returns the ReorderQuantity field value if set, zero value otherwise.
func (o *CardUpdatable) GetReorderQuantity() float32 {
if o == nil || o.ReorderQuantity == nil {
var ret float32
return ret
}
return *o.ReorderQuantity
}
// GetReorderQuantityOk returns a tuple with the ReorderQuantity field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *CardUpdatable) GetReorderQuantityOk() (*float32, bool) {
if o == nil || o.ReorderQuantity == nil {
return nil, false
}
return o.ReorderQuantity, true
}
// HasReorderQuantity returns a boolean if a field has been set.
func (o *CardUpdatable) HasReorderQuantity() bool {
if o != nil && o.ReorderQuantity != nil {
return true
}
return false
}
// SetReorderQuantity gets a reference to the given float32 and assigns it to the ReorderQuantity field.
func (o *CardUpdatable) SetReorderQuantity(v float32) {
o.ReorderQuantity = &v
}
func (o CardUpdatable) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Description.IsSet() {
toSerialize["description"] = o.Description.Get()
}
if o.AutoReorder != nil {
toSerialize["auto_reorder"] = o.AutoReorder
}
if o.ReorderQuantity != nil {
toSerialize["reorder_quantity"] = o.ReorderQuantity
}
return json.Marshal(toSerialize)
}
type NullableCardUpdatable struct {
value *CardUpdatable
isSet bool
}
func (v NullableCardUpdatable) Get() *CardUpdatable {
return v.value
}
func (v *NullableCardUpdatable) Set(val *CardUpdatable) {
v.value = val
v.isSet = true
}
func (v NullableCardUpdatable) IsSet() bool {
return v.isSet
}
func (v *NullableCardUpdatable) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableCardUpdatable(val *CardUpdatable) *NullableCardUpdatable {
return &NullableCardUpdatable{value: val, isSet: true}
}
func (v NullableCardUpdatable) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableCardUpdatable) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}