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model_engine_html.go
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model_engine_html.go
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/*
Lob
The Lob API is organized around REST. Our API is designed to have predictable, resource-oriented URLs and uses HTTP response codes to indicate any API errors. <p> Looking for our [previous documentation](https://lob.github.io/legacy-docs/)?
API version: 1.3.0
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package lob
import (
"encoding/json"
"fmt"
)
// EngineHtml The engine used to combine HTML template with merge variables. * `legacy` - Lob's original engine * `handlebars`
type EngineHtml string
// List of engine_html
const (
ENGINEHTML_LEGACY EngineHtml = "legacy"
ENGINEHTML_HANDLEBARS EngineHtml = "handlebars"
)
// All allowed values of EngineHtml enum
var AllowedEngineHtmlEnumValues = []EngineHtml{
"legacy",
"handlebars",
}
func (v *EngineHtml) UnmarshalJSON(src []byte) error {
var value string
err := json.Unmarshal(src, &value)
if err != nil {
return err
}
enumTypeValue := EngineHtml(value)
for _, existing := range AllowedEngineHtmlEnumValues {
if existing == enumTypeValue {
*v = enumTypeValue
return nil
}
}
return fmt.Errorf("%+v is not a valid EngineHtml", value)
}
// NewEngineHtmlFromValue returns a pointer to a valid EngineHtml
// for the value passed as argument, or an error if the value passed is not allowed by the enum
func NewEngineHtmlFromValue(v string) (*EngineHtml, error) {
ev := EngineHtml(v)
if ev.IsValid() {
return &ev, nil
} else {
return nil, fmt.Errorf("invalid value '%v' for EngineHtml: valid values are %v", v, AllowedEngineHtmlEnumValues)
}
}
// IsValid return true if the value is valid for the enum, false otherwise
func (v EngineHtml) IsValid() bool {
for _, existing := range AllowedEngineHtmlEnumValues {
if existing == v {
return true
}
}
return false
}
// Ptr returns reference to engine_html value
func (v EngineHtml) Ptr() *EngineHtml {
return &v
}
type NullableEngineHtml struct {
value *EngineHtml
isSet bool
}
func (v NullableEngineHtml) Get() *EngineHtml {
return v.value
}
func (v *NullableEngineHtml) Set(val *EngineHtml) {
v.value = val
v.isSet = true
}
func (v NullableEngineHtml) IsSet() bool {
return v.isSet
}
func (v *NullableEngineHtml) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableEngineHtml(val *EngineHtml) *NullableEngineHtml {
return &NullableEngineHtml{value: val, isSet: true}
}
func (v NullableEngineHtml) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableEngineHtml) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}