{"payload":{"pageCount":2,"repositories":[{"type":"Public","name":"Unity-Movement","owner":"oculus-samples","isFork":false,"description":"Body, Eye and Face Tracking code sample.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":3,"starsCount":264,"forksCount":44,"license":"Other","participation":[4,10,1,8,3,0,6,5,4,1,0,0,0,0,12,0,0,11,3,3,13,2,10,2,19,15,10,2,5,9,3,7,17,4,6,5,8,2,3,3,7,2,5,6,7,8,8,4,2,3,2,3],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-04T17:35:35.757Z"}},{"type":"Public","name":"Unity-AssetStreaming","owner":"oculus-samples","isFork":false,"description":"Oculus asset streaming showcase demonstrating how to use asset streaming when navigating open world project while using different level of details. This sample also demonstrates how to use the Unity Addressables system. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":134,"forksCount":27,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-03T22:52:03.845Z"}},{"type":"Public","name":"Unity-MRMotifs","owner":"oculus-samples","isFork":false,"description":"The developer community is beginning to show the world why Mixed Reality can be special. Developers come up with new mechanics that show why MR will be the best way to engage Quest users. MR Motifs is our format to broadcast them to other developers. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.","allTopics":[],"primaryLanguage":{"name":"ShaderLab","color":"#222c37"},"pullRequestCount":0,"issueCount":1,"starsCount":46,"forksCount":3,"license":"Other","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,2,0,0,2],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-02T14:34:01.130Z"}},{"type":"Public","name":"Unreal-GraphicsShowcase","owner":"oculus-samples","isFork":false,"description":"Oculus showcase demonstrating how to use Vulkan subpasses to implement performant tonemapping for color grading LUTs, day-night cycle, fade in / fade out, and vignette effects.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":26,"forksCount":15,"license":"Other","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-29T22:01:39.043Z"}},{"type":"Public","name":"Unreal-SharedSpaces","owner":"oculus-samples","isFork":false,"description":"Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unreal, including Oculus Platform Social APIs, Photon as the transport layer and UE replication. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":4,"starsCount":133,"forksCount":65,"license":"Other","participation":[0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-27T01:40:18.856Z"}},{"type":"Public","name":"Unity-DepthAPI","owner":"oculus-samples","isFork":false,"description":"Examples of using Depth API for real-time, dynamic occlusions","allTopics":[],"primaryLanguage":{"name":"ShaderLab","color":"#222c37"},"pullRequestCount":0,"issueCount":2,"starsCount":181,"forksCount":24,"license":"Other","participation":[0,0,0,0,1,0,0,7,3,31,0,0,0,0,18,0,0,0,0,1,0,0,0,0,2,0,1,1,4,2,1,0,0,0,0,1,0,0,0,0,3,0,0,0,0,3,1,1,0,0,8,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-26T11:45:44.945Z"}},{"type":"Public","name":"Unity-StarterSamples","owner":"oculus-samples","isFork":false,"description":"This repository brings multiple samples that can help you explore features and bring them into your project.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":3,"starsCount":125,"forksCount":37,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-21T20:09:46.324Z"}},{"type":"Public","name":"Unreal-Movement","owner":"oculus-samples","isFork":false,"description":"Body, Eye and Face Tracking code sample.","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":1,"issueCount":2,"starsCount":21,"forksCount":13,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-21T19:56:54.011Z"}},{"type":"Public","name":"Unreal-AndroidPermissions","owner":"oculus-samples","isFork":false,"description":"A sample that demonstrates how to request Android permission and fetch OS specs and states. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":1,"forksCount":0,"license":"Other","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-20T21:53:52.850Z"}},{"type":"Public","name":"Unreal-MRUtilityKitSample","owner":"oculus-samples","isFork":false,"description":"MRUK (\"Mixed Reality Utility Kit\") provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps in Unreal. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":1,"starsCount":5,"forksCount":1,"license":"Other","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-19T23:01:53.351Z"}},{"type":"Public","name":"Unreal-SharedSceneSample","owner":"oculus-samples","isFork":false,"description":"This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":5,"starsCount":9,"forksCount":4,"license":"Other","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-19T22:58:00.008Z"}},{"type":"Public","name":"Unreal-SpatialAnchorsSample","owner":"oculus-samples","isFork":false,"description":"Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.","allTopics":[],"primaryLanguage":null,"pullRequestCount":0,"issueCount":1,"starsCount":15,"forksCount":5,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-19T22:57:42.620Z"}},{"type":"Public","name":"Unreal-SharedAnchorsSample","owner":"oculus-samples","isFork":false,"description":"The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handling and maintaining spatial anchors, which may be reused in users' own projects. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":17,"forksCount":2,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-19T22:56:38.666Z"}},{"type":"Public","name":"Unreal-RenderingTechniques","owner":"oculus-samples","isFork":false,"description":"This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":10,"forksCount":4,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-19T22:55:57.339Z"}},{"type":"Public","name":"Unreal-Scene","owner":"oculus-samples","isFork":false,"description":"This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to render an in-game menu with higher quality, works with audio, and provides a Passthrough stereo layer.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.","allTopics":[],"primaryLanguage":null,"pullRequestCount":0,"issueCount":2,"starsCount":14,"forksCount":6,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-19T22:55:54.630Z"}},{"type":"Public","name":"Unreal-PassthroughSample","owner":"oculus-samples","isFork":false,"description":"This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.","allTopics":[],"primaryLanguage":null,"pullRequestCount":0,"issueCount":3,"starsCount":26,"forksCount":9,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-19T22:54:07.967Z"}},{"type":"Public","name":"Unreal-OculusInputTest","owner":"oculus-samples","isFork":false,"description":"This sample demonstrates how to manage oculus device input.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.","allTopics":[],"primaryLanguage":null,"pullRequestCount":0,"issueCount":0,"starsCount":2,"forksCount":2,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-19T22:52:23.261Z"}},{"type":"Public","name":"Unreal-OcclusionSample","owner":"oculus-samples","isFork":false,"description":"This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.","allTopics":[],"primaryLanguage":null,"pullRequestCount":0,"issueCount":0,"starsCount":8,"forksCount":2,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-19T22:52:04.520Z"}},{"type":"Public","name":"Unreal-LayerSample","owner":"oculus-samples","isFork":false,"description":"This sample provides blueprints illustrating the use of VR compositor layers to display a UMG UI widgets. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.","allTopics":[],"primaryLanguage":null,"pullRequestCount":0,"issueCount":2,"starsCount":5,"forksCount":6,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-19T22:52:03.573Z"}},{"type":"Public","name":"Unreal-Locomotion","owner":"oculus-samples","isFork":false,"description":"This sample demonstrates a range of different locomotion and interaction types for VR. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.","allTopics":[],"primaryLanguage":null,"pullRequestCount":0,"issueCount":0,"starsCount":11,"forksCount":5,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-19T22:51:43.858Z"}},{"type":"Public","name":"Unreal-HandsTrainSample","owner":"oculus-samples","isFork":false,"description":"This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sample, users can use their hands to interact with near or distant objects and perform actions that affect the scene. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":14,"forksCount":4,"license":"Other","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-19T22:50:57.408Z"}},{"type":"Public","name":"Unreal-CoLocationHS","owner":"oculus-samples","isFork":false,"description":"This Unreal sample illustrates how to implement colocation. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":8,"forksCount":4,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-19T22:49:57.892Z"}},{"type":"Public","name":"Unreal-HandPoseShowcase","owner":"oculus-samples","isFork":false,"description":"This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":1,"starsCount":20,"forksCount":4,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-19T22:49:01.322Z"}},{"type":"Public","name":"Unreal-HandSample","owner":"oculus-samples","isFork":false,"description":"This Unreal sample illustrates how hand tracking is implemented. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.","allTopics":[],"primaryLanguage":null,"pullRequestCount":0,"issueCount":0,"starsCount":18,"forksCount":5,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-19T22:35:42.375Z"}},{"type":"Public","name":"Unity-Phanto","owner":"oculus-samples","isFork":false,"description":"Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Meshes. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":1,"starsCount":203,"forksCount":50,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-15T00:33:11.616Z"}},{"type":"Public","name":"Unity-MetaXRAudioSDK","owner":"oculus-samples","isFork":false,"description":"This project contains Unity samples for Meta's Presence Platform Audio SDK. The Oculus SDK and other supporting material is subject to the Oculus SDK License. Multiple licenses may apply.","allTopics":[],"primaryLanguage":{"name":"ShaderLab","color":"#222c37"},"pullRequestCount":0,"issueCount":0,"starsCount":19,"forksCount":6,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-06T06:54:05.869Z"}},{"type":"Public","name":"voicesdk-samples-whisperer","owner":"oculus-samples","isFork":false,"description":"Oculus Voice SDK showcase demonstrating the use of Voice SDK in Unity. This project contains the source code for the \"Whisperer\" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":58,"forksCount":18,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-05T15:34:13.066Z"}},{"type":"Public","name":"Unity-SharedSpaces","owner":"oculus-samples","isFork":false,"description":"Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unity. Including: Oculus Social APIs, Oculus Platform authentication, Photon Realtime, and Photon Voice with Oculus Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":217,"forksCount":97,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-01T22:40:34.039Z"}},{"type":"Public","name":"Unity-Discover","owner":"oculus-samples","isFork":false,"description":"Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":2,"starsCount":229,"forksCount":55,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-01T20:39:29.995Z"}},{"type":"Public","name":"Unreal-MetaXRAudioSDK","owner":"oculus-samples","isFork":false,"description":"This project contains Unreal samples for Meta's Presence Platform Audio SDK. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":1,"starsCount":1,"forksCount":2,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-07-28T23:41:17.316Z"}}],"repositoryCount":44,"userInfo":null,"searchable":true,"definitions":[],"typeFilters":[{"id":"all","text":"All"},{"id":"public","text":"Public"},{"id":"source","text":"Sources"},{"id":"fork","text":"Forks"},{"id":"archived","text":"Archived"},{"id":"template","text":"Templates"}],"compactMode":false},"title":"oculus-samples repositories"}