From 6978be42b4d1d8edd91dc225de543872edc31f7b Mon Sep 17 00:00:00 2001 From: ousttrue Date: Mon, 5 Feb 2024 15:39:56 +0900 Subject: [PATCH] unity frameWeight is 100 --- Assets/UniGLTF/Runtime/MeshUtility/MeshIntegrator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/UniGLTF/Runtime/MeshUtility/MeshIntegrator.cs b/Assets/UniGLTF/Runtime/MeshUtility/MeshIntegrator.cs index 5bc4ebdb3d..b1db1d5dc2 100644 --- a/Assets/UniGLTF/Runtime/MeshUtility/MeshIntegrator.cs +++ b/Assets/UniGLTF/Runtime/MeshUtility/MeshIntegrator.cs @@ -64,7 +64,7 @@ void AddBlendShapesToMesh(Mesh mesh) foreach (var x in BlendShapes) { //Debug.LogFormat("AddBlendShapeFrame: {0}", kv.Key); - mesh.AddBlendShapeFrame(x.Name, 1, + mesh.AddBlendShapeFrame(x.Name, 100.0f, x.Positions.ToArray(), x.Normals.ToArray(), x.Tangents.ToArray());