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seriously, this game keeps me coming back to try and beat my old scores. still haven't beat level 6 yet, that one is tough!
I finally built it for my host and ran it natively which gave a nice graphics boost (higher resolution) and maybe framerate improved too.
Then I started tinkering with the physics constants and I got the idea of chapters. Say 5 or 6 levels per chapter, and at the end of the chapter you got to pick an upgrade/tweak that would apply to the following levels. upgrade ideas:
increase GAS
increase wheel radius
increase frame inertia
helmet (one time use item where head damage is negated)
etc. the sky's the limit!
Sorry for raising an issue, maybe open github discussions for more freeform chatter?
The text was updated successfully, but these errors were encountered:
Hiya, thanks for your interest in this little game.
Yes, level 6 is a bit hard, you need to keep up the momentum. There should be a lot more levels that teach the controls and build confidence. The levels are made with Tiled, you are welcome to try and build some. We would need to add a proper level menu and stuff.
I experimented quite some time before I arrived at the current constants. Poweups that change these constants will make it necessary to relearn the bike controls. Score boards will also be harder to compare. For this reason I think powerups might not be the first feature to add. Other features might be moving platforms, buttons, keys etc. Even with this simple design as it is, there can be more interesting and challenging levels.
seriously, this game keeps me coming back to try and beat my old scores. still haven't beat level 6 yet, that one is tough!
I finally built it for my host and ran it natively which gave a nice graphics boost (higher resolution) and maybe framerate improved too.
Then I started tinkering with the physics constants and I got the idea of chapters. Say 5 or 6 levels per chapter, and at the end of the chapter you got to pick an upgrade/tweak that would apply to the following levels. upgrade ideas:
GAS
Sorry for raising an issue, maybe open github discussions for more freeform chatter?
The text was updated successfully, but these errors were encountered: