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Right now the best way to win is to put a massive number of units on top of each other, so that it wins engagements quickly and takes fire for as short a time as possible.
This would not be possible if units bounced off each other. That adds more computation but I think it'll be necessary in the long run.
The text was updated successfully, but these errors were encountered:
Right now the best way to win is to put a massive number of units on top of each other, so that it wins engagements quickly and takes fire for as short a time as possible.
This would not be possible if units bounced off each other. That adds more computation but I think it'll be necessary in the long run.
The text was updated successfully, but these errors were encountered: