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app.js
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app.js
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function getRandomValue(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
const app = Vue.createApp({
data() {
return {
playerHealth: 100,
monsterHealth: 100,
currentRound: 0,
winner: null,
logMessages: [],
};
},
computed: {
monsterBarStyles() {
if (this.monsterHealth < 0) {
return { width: "0%" };
}
return { width: this.monsterHealth + "%" };
},
playerBarStyles() {
if (this.playerHealth < 0) {
return { width: "0%" };
}
return { width: this.playerHealth + "%" };
},
mayUseSpecialAttack() {
return this.currentRound % 3;
},
},
watch: {
playerHealth(value) {
if (value <= 0 && this.monsterHealth <= 0) {
this.winner = "draw";
} else if (value <= 0) {
this.winner = "monster";
}
},
monsterHealth(value) {
if (value <= 0 && this.playerHealth <= 0) {
this.winner = "draw";
} else if (value <= 0) {
this.winner = "player";
}
},
},
methods: {
surrender() {
this.winner = "monster";
},
startGame() {
this.playerHealth = 100;
this.monsterHealth = 100;
this.winner = null;
this.currentRound = 0;
this.logMessages = [];
},
attackMonster() {
this.currentRound++;
const attackValue = getRandomValue(5, 12);
this.monsterHealth -= attackValue;
this.attackPlayer();
this.addLogMessage("player", "attack", attackValue);
},
attackPlayer() {
const attackValue = getRandomValue(8, 15);
this.playerHealth -= attackValue;
this.addLogMessage("monster", "attack", attackValue);
},
specialAttackMonster() {
this.currentRound++;
const attackValue = getRandomValue(10, 25);
this.monsterHealth -= attackValue;
this.attackPlayer();
this.addLogMessage("player", "attack", attackValue);
},
healPlayer() {
const healValue = getRandomValue(8, 20);
if (this.playerHealth + healValue > 100) {
this.playerHealth = 100;
} else {
this.playerHealth += healValue;
}
this.addLogMessage("player", "heal", healValue);
this.attackPlayer();
},
addLogMessage(who, what, value) {
console.log(this.logMessages);
this.logMessages.unshift({
actionBy: who,
actionType: what,
actionValue: value,
});
},
},
});
app.mount("#game");