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index.js
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index.js
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'use strict';
(async () => {
const express = require('express');
const app = express();
const ServerBootstrapper = require('./server/modules/ServerBootstrapper');
const { PRIMITIVES } = require('./server/config/globals');
const args = ServerBootstrapper.processCLIArgs();
const logger = require('./server/modules/Logger')(args.logLevel);
const port = parseInt(process.env.PORT) || args.port || 8080;
const webServer = ServerBootstrapper.createServerWithCorrectHTTPProtocol(app, args.useHttps, port, logger);
const singletons = ServerBootstrapper.singletons(logger, (() => {
let id = '';
for (let i = 0; i < PRIMITIVES.INSTANCE_ID_LENGTH; i ++) {
id += PRIMITIVES.INSTANCE_ID_CHAR_POOL[Math.floor(Math.random() * PRIMITIVES.INSTANCE_ID_CHAR_POOL.length)];
}
return id;
})());
ServerBootstrapper.injectDependencies(singletons);
app.use(express.json({limit: '10kb'}));
logger.info('LOG LEVEL IS: ' + args.logLevel);
await singletons.eventManager.createRedisPublisher();
await singletons.eventManager.createGameSyncSubscriber(singletons.gameManager, singletons.eventManager);
const socketServer = singletons.eventManager.createSocketServer(webServer, app, port);
singletons.gameManager.setGameSocketNamespace(
singletons.eventManager.createGameSocketNamespace(socketServer, logger, singletons.gameManager)
);
ServerBootstrapper.establishRouting(app, express);
app.set('port', port);
return new Promise((resolve, reject) => {
webServer.listen(app.get('port'), () => {
logger.info(`Starting server on port ${app.get('port')}`);
resolve();
}).on('error', reject);
});
})().then(() => console.log('Server startup complete.'))
.catch((e) => {
console.error('SERVER FAILED TO START: ' + e.stack);
process.exit(-1);
});