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script.js
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script.js
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'use strict';
// Selecting element
const score0El = document.getElementById('score--0');
const score1El = document.getElementById('score--1');
const current0El = document.getElementById('current--0');
const current1El = document.getElementById('current--1');
const diceEl = document.querySelector('.dice');
const btnNew = document.querySelector('.btn--new');
const btnRoll = document.querySelector('.btn--roll');
const btnHold = document.querySelector('.btn--hold');
const player0El = document.querySelector('.player--0');
const player1El = document.querySelector('.player--1');
// Starting conditions
let scores, currentScore, activePlayer, playing;
// init ==> initialaztion
const init = function () {
scores = [0, 0];
currentScore = 0;
activePlayer = 0;
playing = true;
score0El.textContent = 0;
score1El.textContent = 0;
current0El.textContent = 0;
current1El.textContent = 0;
diceEl.classList.add('hidden');
player0El.classList.remove('player--winner');
player1El.classList.remove('player--winner');
// Set first player to active player
player0El.classList.add('player--active');
player1El.classList.remove('player--active');
};
init();
const swichPlayer = function () {
document.getElementById(`current--${activePlayer}`).textContent = 0;
activePlayer = activePlayer === 0 ? 1 : 0;
currentScore = 0;
player0El.classList.toggle('player--active');
player1El.classList.toggle('player--active');
};
btnRoll.addEventListener('click', function () {
if (playing) {
// 1.generation a random dice roll
const dice = Math.trunc(Math.random() * 6) + 1;
diceEl.classList.remove('hidden');
diceEl.src = `dice-${dice}.png`;
if (dice !== 1) {
currentScore = currentScore + dice;
document.getElementById(`current--${activePlayer}`).textContent =
currentScore;
} else {
swichPlayer();
}
}
});
btnHold.addEventListener('click', function () {
if (playing) {
// Add curretn score to active player score ;
scores[activePlayer] = scores[activePlayer] + currentScore;
document.getElementById(`score--${activePlayer}`).textContent =
scores[activePlayer];
if (scores[activePlayer] >= 20) {
// finish the game
playing = false;
diceEl.classList.add('hidden');
document
.querySelector(`.player--${activePlayer}`)
.classList.add(`player--winner`);
document
.querySelector(`.player--${activePlayer}`)
.classList.remove('player--active');
} else {
swichPlayer();
}
}
});
btnNew.addEventListener('click', init);