You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
If you have a tileset thats anything but a perfect square, when generating the map there will be a gap between the different tile types(in my case, dirt tile and grass tile) I attempted to generate each on their own layer but it doesnt seem to work at all.
E.g: I have a dirt tile with a threshold of 0.2 to 1 and a grass tile with a threshold of 0.3 to 1. Dirt is layer 0 while grass is layer 1
Theoretically, the dirt should fill the space from 0.2 all the way to 1, and the grass should be drawn ON TOP, from 0.3 to 1, but it does not.
Either im not understanding how the layers work(as there is no documentation for this) or it simply doesnt work.
The text was updated successfully, but these errors were encountered:
I'm unable to recreate this, seems to be working fine with me. I think it's because the changes in Godot 4 require a full terrain tileset, one that looks like this: (from Godot 4: Simple Autotile Procedural Generation)
If you have a tileset thats anything but a perfect square, when generating the map there will be a gap between the different tile types(in my case, dirt tile and grass tile) I attempted to generate each on their own layer but it doesnt seem to work at all.
E.g: I have a dirt tile with a threshold of 0.2 to 1 and a grass tile with a threshold of 0.3 to 1. Dirt is layer 0 while grass is layer 1
Theoretically, the dirt should fill the space from 0.2 all the way to 1, and the grass should be drawn ON TOP, from 0.3 to 1, but it does not.
Either im not understanding how the layers work(as there is no documentation for this) or it simply doesnt work.
The text was updated successfully, but these errors were encountered: