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Positional and cross-filter corruption #3

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GrandyB opened this issue Jun 30, 2018 · 2 comments
Open

Positional and cross-filter corruption #3

GrandyB opened this issue Jun 30, 2018 · 2 comments

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@GrandyB
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GrandyB commented Jun 30, 2018

Using hotkeys to go in/out in quick succession can completely break the position data of the sources in the scene, and it a royal pain in the ass to fix. It needs some safeguards against this happening.

@GrandyB GrandyB changed the title Positional corruption when calling an animation during an animation Positional corruption when calling for a new animation during an existing animation cycle Jun 30, 2018
@CatxFish
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CatxFish commented Jul 2, 2018

There are some difficult to discover the other filter current status , I am not doing modification this time until I figure out an appropriate solution.

@GrandyB GrandyB changed the title Positional corruption when calling for a new animation during an existing animation cycle Positional and cross-filter corruption Jul 7, 2018
@GrandyB
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GrandyB commented Jul 7, 2018

Been attempting to get the size issue again but to no avail, however I am noticing strange behaviour when using multiple filters on the same source. Not providing a start point isn't resulting in the behaviour I'd expect.

I'm inclined to implement #10 and fix it as part of that, as hopefully the clarity of separating behaviours out in that way will make it easier.

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