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timestream currently takes more than 10% of DF playtime in it's current Lua form. This is singlehandedly exhausting our performance budget. We need to improve the performance of this tool, and porting to C++ is probably the best way.
timestream currently takes more than 10% of DF playtime in it's current Lua form. This is singlehandedly exhausting our performance budget. We need to improve the performance of this tool, and porting to C++ is probably the best way.
Design doc and project plan: https://docs.google.com/document/d/1-yvNtI53e9TXHSfSd7B2GeWzEgN-SiYjxXI8bcSWbbA/edit
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