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collisionTilemap.xml
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collisionTilemap.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="TileSet" subresource_count="3" version="2.1" version_name="Godot Engine v2.1.beta.official">
<ext_resource path="res://Images/tileset.tex" type="Texture" index="0"></ext_resource>
<resource type="ConvexPolygonShape2D" path="local://1">
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="4"> -8, -8, 8, -8, 8, 8, -8, 8 </vector2_array>
</resource>
<main_resource>
<string name="0/name"> "Sprite" </string>
<resource name="0/texture" external="0"> </resource>
<vector2 name="0/tex_offset"> 0, 0 </vector2>
<resource name="0/material"></resource> <rect2 name="0/region"> 32, 16, 16, 16 </rect2>
<vector2 name="0/occluder_offset"> 8, 8 </vector2>
<resource name="0/occluder"></resource> <vector2 name="0/navigation_offset"> 8, 8 </vector2>
<resource name="0/navigation"></resource> <vector2 name="0/shape_offset"> 8, 8 </vector2>
<array name="0/shapes" len="1" shared="false">
<resource resource_type="Shape2D" path="local://1"> </resource>
</array>
<string name="1/name"> "Sprite1" </string>
<resource name="1/texture" external="0"> </resource>
<vector2 name="1/tex_offset"> 0, 0 </vector2>
<resource name="1/material"></resource> <rect2 name="1/region"> 32, 16, 16, 16 </rect2>
<vector2 name="1/occluder_offset"> 8, 8 </vector2>
<resource name="1/occluder"></resource> <vector2 name="1/navigation_offset"> 8, 8 </vector2>
<resource name="1/navigation"></resource> <vector2 name="1/shape_offset"> 0, 0 </vector2>
<array name="1/shapes" len="0" shared="false">
</array>
</main_resource>
</resource_file>