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keys.c
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keys.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* keys.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: apereira <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/01/02 14:07:59 by apereira #+# #+# */
/* Updated: 2023/01/19 17:53:04 by apereira ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
int keydown(int key, t_game *game)
{
if (key == 'a')
game->a = 1;
else if (key == 'w')
game->w = 1;
else if (key == 's')
game->s = 1;
else if (key == 'd')
game->d = 1;
else if (key == 65307)
destroy_wdw(game);
return (0);
}
int keyup(int key, t_game *game)
{
if (key == 'a')
game->a = 0;
if (key == 'w')
game->w = 0;
if (key == 's')
game->s = 0;
if (key == 'd')
game->d = 0;
return (0);
}
int p_move_ifs(t_game *game)
{
int i;
int j;
i = game->pp_x;
j = game->pp_y;
if (game->matriz[game->pp_y / 64][(game->pp_x - 1) / 64] != '1' &&
game->matriz[(game->pp_y + 39) / 64][(game->pp_x - 1) / 64] != '1')
if (game->a == 1)
game->pp_x--;
if (game->matriz[(game->pp_y - 1) / 64][game->pp_x / 64] != '1' &&
game->matriz[(game->pp_y - 1) / 64][(game->pp_x + 39) / 64] != '1')
if (game->w == 1)
game->pp_y--;
if (game->matriz[(game->pp_y + 40) / 64][(game->pp_x) / 64] != '1' &&
game->matriz[(game->pp_y + 40) / 64][(game->pp_x + 39) / 64] != '1')
if (game->s == 1)
game->pp_y++;
if (game->matriz[game->pp_y / 64][(game->pp_x + 40) / 64] != '1' &&
game->matriz[(game->pp_y + 39) / 64][(game->pp_x + 40) / 64] != '1')
if (game->d == 1)
game->pp_x++;
if (i != game->pp_x || j != game->pp_y)
return (1);
return (0);
}
int p_move(t_game *game)
{
static int count;
char *couunt;
if (game->p == 1)
{
couunt = ft_itoa(count / 64);
mlx_clear_window(game->mlx, game->wdw);
img_to_window(game);
if (player_anim(game) && p_move_ifs(game))
count++;
exit_check(game);
enemy_check(game);
mlx_string_put(game->mlx, game->wdw, (((game->large - 2) * 64) - 32),
(game->tall * 64) - 26, 0x000000, "NUMBER OF MOVEMENTS : ");
mlx_string_put(game->mlx, game->wdw,
(((game->large - 2) * 64) + 100),
(game->tall * 64) - 26, 0x000000, couunt);
free(couunt);
}
else if (game->p == 2 && (game->p)++ && (game->p)++)
display_victory(*game);
else if (game->p == 3 && game->p++)
display_loss(*game);
return (0);
}