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main.c
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main.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* main.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: apereira <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/01/02 14:07:59 by apereira #+# #+# */
/* Updated: 2023/01/23 11:58:26 by apereira ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
int main(int argc, char **argv)
{
int fd;
t_game game;
if (argc != 2)
return (0);
if (ft_strlen2(argv[1]) < 4 || !ft_strstr(argv[1] + ft_strlen2(argv[1]) - 4,
".ber"))
{
write(1, "\nError\nThe map file doesn't have the .ber extension\n\n", 54);
return (0);
}
fd = open(argv[1], O_RDONLY);
vars_init(&game);
game.matriz = map_cpy(fd, argv[1], &game);
if (!game.matriz)
{
write(1, "\nError\nThe provided map is invalid.\n\n", 38);
return (0);
}
game_start(&game);
return (0);
}
int game_start(t_game *game)
{
if (wall_check(game) == 1)
{
write(1, "\nThe map is valid, launching game...\n\n", 38);
write(1, "------------------\n\n", 20);
}
else if (wall_check(game) == 0)
{
write(1, "\nError\nThe map has gaps in the outside walls.\n\n", 48);
return (0);
}
else
{
write(1, "\nError\nThe player can't access all the collectibles\n\n", 54);
return (0);
}
open_wdw(game);
imgs_init(game);
mlx_hook(game->wdw, 2, 1L << 0, keydown, game);
mlx_hook(game->wdw, 3, 1L << 1, keyup, game);
mlx_hook(game->wdw, 17, 1L << 17, destroy_wdw, game);
mlx_loop_hook(game->mlx, p_move, game);
mlx_loop(game->mlx);
return (0);
}
// verifica se o p tem um caminho de 0's ate todos os C e o E
int check_path(int x, int y, t_game *game)
{
if (game->matriz[x][y] == '0' || game->matriz[x][y] == 'P' ||
game->matriz[x][y] == 'C' || game->matriz[x][y] == 'E')
{
if (game->matriz[x][y] == '0')
game->matriz[x][y] = '-';
if (game->matriz[x][y] == 'C')
game->matriz[x][y] = 'c';
if (game->matriz[x][y] == 'P')
game->matriz[x][y] = 'p';
if (game->matriz[x][y] == 'E')
game->matriz[x][y] = 'e';
if (check_path(x, y - 1, game))
return (1);
if (check_path(x + 1, y, game))
return (1);
if (check_path(x, y + 1, game))
return (1);
if (check_path(x - 1, y, game))
return (1);
}
return (0);
}
char *ft_strstr(const char *str, const char *word)
{
size_t i;
size_t j;
i = 0;
while ((str[i]))
{
j = 0;
while (str[i + j] == word[j])
{
if (word[j + 1] == '\0' && str[j + 1] == '\0')
return ((char *)&(str[i]));
j++;
}
i++;
}
return (0);
}