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utils.c
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utils.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* utils.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: apereira <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/01/05 15:20:33 by apereira #+# #+# */
/* Updated: 2023/01/19 18:41:58 by apereira ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
void imgs_init(t_game *game)
{
game->t_img.zero = mlx_xpm_file_to_image(game->mlx, "images/0.xpm",
&game->pixel, &game->pixel);
game->t_img.one = mlx_xpm_file_to_image(game->mlx, "images/1.xpm",
&game->pixel, &game->pixel);
game->t_img.pr = mlx_xpm_file_to_image(game->mlx, "images/right.xpm",
&game->pixelp, &game->pixelp);
game->t_img.pl = mlx_xpm_file_to_image(game->mlx, "images/left.xpm",
&game->pixelp, &game->pixelp);
game->t_img.pu = mlx_xpm_file_to_image(game->mlx, "images/up.xpm",
&game->pixelp, &game->pixelp);
game->t_img.c = mlx_xpm_file_to_image(game->mlx, "images/c.xpm",
&game->pixel, &game->pixel);
game->t_img.open = mlx_xpm_file_to_image(game->mlx, "images/open.xpm",
&game->pixel, &game->pixel);
game->t_img.closed = mlx_xpm_file_to_image(game->mlx, "images/closed.xpm",
&game->pixel, &game->pixel);
game->t_img.ded = mlx_xpm_file_to_image(game->mlx, "images/dead.xpm",
&game->pixel, &game->pixel);
game->t_img.water = mlx_xpm_file_to_image(game->mlx, "images/water.xpm",
&game->pixel, &game->pixel);
game->t_img.won = mlx_xpm_file_to_image(game->mlx, "images/victory.xpm",
&game->pixel, &game->pixelp);
game->t_img.lost = mlx_xpm_file_to_image(game->mlx, "images/defeat.xpm",
&game->pixel, &game->pixelp);
}
void vars_init(t_game *game)
{
game->wdw = 0;
game->wdw2 = 0;
game->mlx = 0;
game->matriz = 0;
game->tall = 0;
game->large = 0;
game->food = 0;
game->p = 0;
game->e = 0;
game->pixel = 64;
game->pixelp = 40;
game->p_x = 0;
game->p_y = 0;
game->pp_x = 0;
game->pp_y = 0;
game->end_x = 0;
game->end_y = 0;
game->i = 0;
game->j = 0;
game->w = 0;
game->a = 0;
game->s = 0;
game->d = 0;
}
int ft_strlen(const char *str)
{
int i;
i = 0;
while (str[i])
{
if (str[i] == '\n')
return (i);
i++;
}
return (i);
}
void *ft_itoa(int n)
{
char *array;
int digits;
int g;
digits = 0;
g = n;
if (n == 0)
{
array = ft_calloc2(2, 1);
array[0] = '0';
return (array);
}
while (n != 0)
{
n /= 10;
digits++;
}
array = malloc(digits + 1);
array[digits] = '\0';
while (g != 0 && digits >= 0)
{
array[digits-- - 1] = g % 10 + '0';
g /= 10;
}
return (array);
}
void destroy_images(t_game *game)
{
mlx_destroy_image(game->mlx, game->t_img.c);
mlx_destroy_image(game->mlx, game->t_img.open);
mlx_destroy_image(game->mlx, game->t_img.closed);
mlx_destroy_image(game->mlx, game->t_img.one);
mlx_destroy_image(game->mlx, game->t_img.pr);
mlx_destroy_image(game->mlx, game->t_img.pu);
mlx_destroy_image(game->mlx, game->t_img.pl);
mlx_destroy_image(game->mlx, game->t_img.zero);
mlx_destroy_image(game->mlx, game->t_img.ded);
mlx_destroy_image(game->mlx, game->t_img.won);
mlx_destroy_image(game->mlx, game->t_img.lost);
mlx_destroy_image(game->mlx, game->t_img.water);
}