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window.c
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window.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* window.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: apereira <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/01/02 14:07:59 by apereira #+# #+# */
/* Updated: 2023/01/21 10:46:33 by apereira ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
int open_wdw(t_game *game)
{
game->mlx = mlx_init();
if (!(game->mlx))
return (0);
game->wdw = mlx_new_window(game->mlx,
game->large * 64, game->tall * 64, "so_long");
if (!(game->wdw))
{
free (game->mlx);
return (0);
}
game->pp_x = (game->p_x * 64) + 12;
game->pp_y = (game->p_y * 64) + 12;
return (1);
}
int destroy_wdw(t_game *game)
{
int i;
destroy_images(game);
if (game->wdw2)
{
mlx_clear_window(game->mlx, game->wdw2);
mlx_destroy_window(game->mlx, game->wdw2);
}
if (game->wdw)
{
mlx_clear_window(game->mlx, game->wdw);
mlx_destroy_window(game->mlx, game->wdw);
}
mlx_destroy_display(game->mlx);
i = 0;
while (i < game->tall)
free(game->matriz[i++]);
free (game->matriz);
free(game->mlx);
get_next_line(-1);
write(1, "GAME OVER\n\n", 12);
exit(0);
}
void ifs(t_game *game)
{
if (game->matriz[game->i][game->j] == '1')
mlx_put_image_to_window(game->mlx, game->wdw, game->t_img.one,
game->j * 64, game->i * 64);
else if (game->matriz[game->i][game->j] == 'c')
mlx_put_image_to_window(game->mlx, game->wdw, game->t_img.c,
game->j * 64, game->i * 64);
else if (game->matriz[game->i][game->j] == 'C')
mlx_put_image_to_window(game->mlx, game->wdw, game->t_img.ded,
game->j * 64, game->i * 64);
else if (game->matriz[game->i][game->j] == 'e')
mlx_put_image_to_window(game->mlx, game->wdw, game->t_img.closed,
game->j * 64, game->i * 64);
else if (game->matriz[game->i][game->j] == 'E')
mlx_put_image_to_window(game->mlx, game->wdw, game->t_img.open,
game->j * 64, game->i * 64);
else if (game->matriz[game->i][game->j] == 'G')
mlx_put_image_to_window(game->mlx, game->wdw, game->t_img.water,
game->j * 64, game->i * 64);
else
mlx_put_image_to_window(game->mlx, game->wdw, game->t_img.zero,
game->j * 64, game->i * 64);
}
void img_to_window(t_game *game)
{
int i;
i = 0;
if ((game->tall < 21 && game->large < 35))
while (i < 1800000)
i++;
food_collector(game);
game->i = 0;
while (game->i < game->tall)
{
game->j = 0;
while (game->j < game->large)
{
ifs(game);
game->j++;
}
game->i++;
}
}