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Error logs #41

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LionelJouin opened this issue Jan 31, 2021 · 0 comments
Closed

Error logs #41

LionelJouin opened this issue Jan 31, 2021 · 0 comments
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@LionelJouin
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Blueprint Runtime Error: "Attempted to access Chest_C_9 via property CallFunc_Array_Get_Item_2, but Chest_C_9 is pending kill". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DestroyActor
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Chest Stacked
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  AttachActorToComponent
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Chest Stacked
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  AttachActorToActor
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_2". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DestroyActor
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Chest Stacked
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  AttachActorToActor
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Chest Stacked
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  AttachActorToActor
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_1". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DetachFromActor
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_1". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  SetActorLocationAndRotation
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_1". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Throw
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Chest Stacked
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  AttachActorToComponent
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_2". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DestroyActor
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Chest Stacked
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  AttachActorToComponent
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_3". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DetachFromActor
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_3". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Chest Unstack
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_3". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DetachFromActor
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_3". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Chest Unstack
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Chest Stacked
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  AttachActorToActor
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_2". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DestroyActor
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Chest Stacked
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  AttachActorToComponent
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_2". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DestroyActor
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_2". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DestroyActor
Blueprint Runtime Error: "Accessed None trying to read property K2Node_DynamicCast_AsPlayer_State_Pirate". Blueprint:  PirateCharacter Function:  Can Execute Action Graph:  CanExecuteAction Node:  Return Node
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Chest Stacked
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  AttachActorToComponent
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_3". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DetachFromComponent
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_K2_GetRootComponent_ReturnValue_1". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DetachFromComponent
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_3". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Chest Unstack
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Chest Stacked
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  AttachActorToComponent
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Chest Stacked
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  AttachActorToActor
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_1". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DetachFromActor
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_1". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  SetActorLocationAndRotation
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_1". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Throw
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_1". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DetachFromComponent
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_K2_GetRootComponent_ReturnValue". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DetachFromComponent
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_1". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  SetActorLocationAndRotation
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_1". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Throw
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Chest Stacked
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  AttachActorToComponent
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_1". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DetachFromComponent
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_K2_GetRootComponent_ReturnValue". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DetachFromComponent
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_1". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  SetActorLocationAndRotation
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_1". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Throw
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Chest Stacked
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  AttachActorToActor
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_3". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DetachFromActor
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_3". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Chest Unstack
Blueprint Runtime Error: "Attempted to access Chest_C_16 via property CallFunc_Array_Get_Item_2, but Chest_C_16 is pending kill". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DestroyActor
Blueprint Runtime Error: "Attempted to access Chest_C_14 via property CallFunc_Array_Get_Item_2, but Chest_C_14 is pending kill". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DestroyActor
Blueprint Runtime Error: "Attempted to access Chest_C_20 via property CallFunc_Array_Get_Item_2, but Chest_C_20 is pending kill". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DestroyActor
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Chest Stacked
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  AttachActorToActor
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Chest Stacked
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  AttachActorToActor
Blueprint Runtime Error: "Attempted to access Chest_C_30 via property CallFunc_Array_Get_Item_2, but Chest_C_30 is pending kill". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DestroyActor
Blueprint Runtime Error: "Attempted to access Chest_C_25 via property CallFunc_Array_Get_Item_2, but Chest_C_25 is pending kill". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DestroyActor
Blueprint Runtime Error: "Attempted to access Chest_C_19 via property CallFunc_Array_Get_Item_2, but Chest_C_19 is pending kill". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DestroyActor
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_1". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DetachFromActor
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_1". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  SetActorLocationAndRotation
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_1". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Throw
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Chest Stacked
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  AttachActorToActor
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Chest Stacked
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  AttachActorToComponent
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_1". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DetachFromComponent
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_K2_GetRootComponent_ReturnValue". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DetachFromComponent
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_1". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  SetActorLocationAndRotation
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_1". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Throw
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_3". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DetachFromActor
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_3". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Chest Unstack
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_3". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DetachFromComponent
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_K2_GetRootComponent_ReturnValue_1". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DetachFromComponent
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_3". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Chest Unstack
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Chest Stacked
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Chest". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  AttachActorToActor
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_1". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DetachFromActor
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_1". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  SetActorLocationAndRotation
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_1". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  On Throw
Blueprint Runtime Error: "Attempted to access Chest_C_28 via property CallFunc_Array_Get_Item_2, but Chest_C_28 is pending kill". Blueprint:  PirateCharacter Function:  Execute Ubergraph Pirate Character Graph:  EventGraph Node:  DestroyActor
@LionelJouin LionelJouin created this issue from a note in GGJ21 (To do) Jan 31, 2021
@RockyWalls16 RockyWalls16 moved this from To do to Bonus in GGJ21 Jan 31, 2021
GGJ21 automation moved this from Bonus to Done Jul 10, 2024
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