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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Spatial",
"class": "BlockPreview",
"language": "GDScript",
"path": "res://test/ui/Preview.gd"
}, {
"base": "RigidBody",
"class": "BuildingBlock",
"language": "GDScript",
"path": "res://test/block/BuildingBlock.gd"
}, {
"base": "Spatial",
"class": "BuildingPlan",
"language": "GDScript",
"path": "res://test/plan/BuildingPlan.gd"
}, {
"base": "Spatial",
"class": "Crane",
"language": "GDScript",
"path": "res://test/crane/Crane.gd"
}, {
"base": "Control",
"class": "GameOver",
"language": "GDScript",
"path": "res://test/ui/GameOver.gd"
}, {
"base": "Spatial",
"class": "Laser",
"language": "GDScript",
"path": "res://test/crane/Laser.gd"
}, {
"base": "Spatial",
"class": "OrbitalCamera",
"language": "GDScript",
"path": "res://test/camera/OrbitalCamera.gd"
}, {
"base": "Control",
"class": "PauseMenu",
"language": "GDScript",
"path": "res://test/ui/PauseMenu.gd"
}, {
"base": "Control",
"class": "UI",
"language": "GDScript",
"path": "res://test/ui/UI.gd"
}, {
"base": "Control",
"class": "UIBlockPreview",
"language": "GDScript",
"path": "res://test/ui/UIBlockPreview.gd"
}, {
"base": "ColorRect",
"class": "UIFade",
"language": "GDScript",
"path": "res://test/ui/Fade.gd"
}, {
"base": "HBoxContainer",
"class": "UIGameOverLine",
"language": "GDScript",
"path": "res://test/ui/UIGameOverLine.gd"
}, {
"base": "Control",
"class": "UILabel",
"language": "GDScript",
"path": "res://test/ui/UILabel.gd"
}, {
"base": "Control",
"class": "UIMainMenu",
"language": "GDScript",
"path": "res://test/ui/UIMainMenu.gd"
}, {
"base": "Control",
"class": "UIStars",
"language": "GDScript",
"path": "res://test/ui/UIStars.gd"
} ]
_global_script_class_icons={
"BlockPreview": "",
"BuildingBlock": "",
"BuildingPlan": "",
"Crane": "",
"GameOver": "",
"Laser": "",
"OrbitalCamera": "",
"PauseMenu": "",
"UI": "",
"UIBlockPreview": "",
"UIFade": "",
"UIGameOverLine": "",
"UILabel": "",
"UIMainMenu": "",
"UIStars": ""
}
[application]
config/name="Ld 49 - unstable"
run/main_scene="res://test/splash/SplashScreen.tscn"
config/icon="res://icon.png"
[autoload]
GameData="*res://test/autoload.gd"
[input]
drop-block={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
camera-drag={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":3,"pressed":false,"doubleclick":false,"script":null)
]
}
delete-block={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
next-block={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null)
]
}
previous-block={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"pressed":false,"doubleclick":false,"script":null)
]
}
zoom-in={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"pressed":false,"doubleclick":false,"script":null)
]
}
zoom-out={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null)
]
}
alt-action={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null)
]
}
show-objective={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
3d_physics/layer_1="all"
3d_physics/layer_2="ground"
3d_physics/layer_3="block"
3d_physics/layer_5="plan"
[physics]
common/enable_pause_aware_picking=true
3d/physics_engine="GodotPhysics"
3d/active_soft_world=false
3d/default_gravity=25.0
3d/default_linear_damp=1.0
[rendering]
environment/default_environment="res://default_env.tres"