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CustomItem.cs
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CustomItem.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using ExileCore;
using ExileCore.PoEMemory;
using ExileCore.PoEMemory.Components;
using ExileCore.PoEMemory.Elements;
using ExileCore.PoEMemory.MemoryObjects;
using ExileCore.Shared.Enums;
using Map = ExileCore.PoEMemory.Components.Map;
namespace PickIt
{
public class CustomItem
{
public Func<bool> IsTargeted;
public bool IsValid;
public CustomItem(LabelOnGround item, FilesContainer fs, float distance, Dictionary<string, int> weightsRules, bool isMetamorphItem = false)
{
if (isMetamorphItem)
{
IsMetaItem = true;
LabelOnGround = item;
Distance = distance;
var itemItemOnGround = item.ItemOnGround;
var worldIcon = itemItemOnGround?.GetComponent<MinimapIcon>();
if (worldIcon == null) return;
//var groundItem = worldItem.ItemEntity;
WorldIcon = worldIcon;
GroundItem = itemItemOnGround;
Path = GroundItem?.Path;
if (Path != null && Path.Length < 1)
{
DebugWindow.LogMsg($"World2: {worldIcon.Address:X} P: {Path}", 2);
DebugWindow.LogMsg($"Ground2: {GroundItem.Address:X} P {Path}", 2);
return;
}
IsTargeted = () =>
{
var isTargeted = itemItemOnGround.GetComponent<Targetable>()?.isTargeted;
return isTargeted != null && (bool)isTargeted;
};
var baseItemType = fs.BaseItemTypes.Translate(Path);
if (baseItemType != null)
{
ClassName = baseItemType.ClassName;
BaseName = baseItemType.BaseName;
Width = baseItemType.Width;
Height = baseItemType.Height;
if (weightsRules.TryGetValue(BaseName, out var w)) Weight = w;
}
IsValid = true;
}
else
{
isMetamorphItem = false;
LabelOnGround = item;
Distance = distance;
var itemItemOnGround = item.ItemOnGround;
var worldItem = itemItemOnGround?.GetComponent<WorldItem>();
if (worldItem == null) return;
var groundItem = worldItem.ItemEntity;
GroundItem = groundItem;
Path = groundItem?.Path;
if (GroundItem == null) return;
if (Path != null && Path.Length < 1)
{
DebugWindow.LogMsg($"World: {worldItem.Address:X} P: {Path}", 2);
DebugWindow.LogMsg($"Ground: {GroundItem.Address:X} P {Path}", 2);
return;
}
IsTargeted = () =>
{
var isTargeted = itemItemOnGround.GetComponent<Targetable>()?.isTargeted;
return isTargeted != null && (bool)isTargeted;
};
var baseItemType = fs.BaseItemTypes.Translate(Path);
if (baseItemType != null)
{
ClassName = baseItemType.ClassName;
BaseName = baseItemType.BaseName;
Width = baseItemType.Width;
Height = baseItemType.Height;
if (weightsRules.TryGetValue(BaseName, out var w)) Weight = w;
}
var WeaponClass = new List<string>
{
"One Hand Mace",
"Two Hand Mace",
"One Hand Axe",
"Two Hand Axe",
"One Hand Sword",
"Two Hand Sword",
"Thrusting One Hand Sword",
"Bow",
"Claw",
"Dagger",
"Rune Dagger",
"Sceptre",
"Staff",
"Wand"
};
if (GroundItem.HasComponent<Quality>())
{
var quality = GroundItem.GetComponent<Quality>();
Quality = quality.ItemQuality;
}
if (GroundItem.HasComponent<Base>())
{
var @base = GroundItem.GetComponent<Base>();
IsElder = @base.isElder;
IsShaper = @base.isShaper;
IsHunter = @base.isHunter;
IsRedeemer = @base.isRedeemer;
IsCrusader = @base.isCrusader;
IsWarlord = @base.isWarlord;
}
if (GroundItem.HasComponent<Mods>())
{
var mods = GroundItem.GetComponent<Mods>();
Rarity = mods.ItemRarity;
IsIdentified = mods.Identified;
ItemLevel = mods.ItemLevel;
IsFractured = mods.HaveFractured;
}
if (GroundItem.HasComponent<Sockets>())
{
var sockets = GroundItem.GetComponent<Sockets>();
IsRGB = sockets.IsRGB;
Sockets = sockets.NumberOfSockets;
LargestLink = sockets.LargestLinkSize;
}
if (WeaponClass.Any(ClassName.Equals)) IsWeapon = true;
MapTier = GroundItem.HasComponent<Map>() ? GroundItem.GetComponent<Map>().Tier : 0;
IsValid = true;
}
}
public string BaseName { get; } = "";
public string ClassName { get; } = "";
public LabelOnGround LabelOnGround { get; }
public float Distance { get; }
public Entity GroundItem { get; }
public MinimapIcon WorldIcon { get;}
public int Height { get; }
public bool IsElder { get; }
public bool IsIdentified { get; }
public bool IsRGB { get; }
public bool IsShaper { get; }
public bool IsHunter { get; }
public bool IsRedeemer { get; }
public bool IsCrusader { get; }
public bool IsWarlord { get; }
public bool IsWeapon { get; }
public int ItemLevel { get; }
public int LargestLink { get; }
public int MapTier { get; }
public string Path { get; }
public int Quality { get; }
public ItemRarity Rarity { get; }
public int Sockets { get; }
public int Width { get; }
public bool IsFractured { get; }
public int Weight { get; set; }
public bool IsMetaItem { get; set; }
public override string ToString()
{
return $"{BaseName} ({ClassName}) W: {Weight} Dist: {Distance}";
}
}
}