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Dice
5

5. Dice

There are four (4) kinds of dice used in Tears In Rain. These dice are the standard six-sided die (d6), the ten-sided die (d10), the twenty-sided die (d20), and the hundred-sided die (d100).

5.1. Rounding Rules

In Tears In Rain all rounding is dealt with as follows: If you have a decimal, no matter its size, you round down. For example, say you have 35.5 as a result, you will round down to 35, rather than rounding up. This goes for small decimals as well as large decimals: 33.999 (33), 29.1 (29), 42.5 (42), etc.

5.2. Dice Notation

Dice are referred to through their shorthand dice notations: e.g., d10 (ten-sided die) and d100 (a hundred-sided die). The following notations (i.e., shorthands) are used to reference dice in this game:

  • d6: six-sided die
  • d10: ten-sided die
  • d20: twenty-sided die
  • d100: hundred-sided die

Notation is further complicated by adding a number before the standard die notation: e.g., 3d6. This means you must roll three (3) six-sided dice together, adding the results. For example, you roll a six (6), a five (5), and a two (2) on the three dice. This means you have rolled a thirteen (13).

Dice notation can be further complicated by adding, subtracting, dividing, or multiplying on top of the notiations described above: e.g., 2d10-3. Roll two (2) ten-sided dice and subtract three from the result. You might also see d100/2: Roll a d100 and divide the results by two and then round down, as discussed above under 5.1.

5.3. Rolling a d10

The scores produced on a singular d10 range from one (1) to ten (10 or 0). However, please note, there are d10s that come in popular gaming boxsed sets or dice sets that include double digits: e.g., 00, 10, 20, 30, 40, 50, 60, 70, 80, and 90. These can be used like a regular d10 by shaving off the extra zero mentally: 00 (0), 10 (1), 20 (2), 30 (3), 40 (4), 50 (5), 60 (6), 70 (7), 80 (8), and 90 (9). These double-digit d10s are best used when rolling a d100 (see below for details).

5.4. Rolling a d100

This die, comprised of two ten-sided dice, producing results ranging from zero (represented as 00 or 000 on two ten-sided dice) up to ninety-nine (99). There are often two kinds of ten-sided dice sold at game shops, online retailers, and elsewhere. A standard ten-sided die has results between 01 and 10 (which is represented as a zero (0) on a single, standard d10). It has become increasingly common in game shop dice sets to see a d10 that has 1, 2, 3, 4, 5, 6, 7, 8, 9, and 0, and a second, accompanying d10 with 10, 20, 30, 40, 50, 60, 70, 80, 90, and 00. A combination of 00 and 0 should still be read as a zero (0) score on a d100. A '0' on a d10 roll is alaways read as ten (10).

5.5. Rules for Rolling the Dice

There are three (3) rules for rolling dice in Tears In Rain. These rules help eliminate confusion and keep the game moving along as needed.

  1. All dice rolls should occur in full view of the referee. If the referee doesn’t see it, it didn’t happen. Those players who fail to follow this rule can be penalized in-game or even censored in-session at the REF’s discretion.
  2. The dice should not be rolled for everything happening in-game. The dice rolling should follow roleplaying and problem-solving. The dice should be used to complicate things. The dice should be used to add tension and chance to the game, especially during incredibly chancy situations where failure is very real and possible. In other words, dice rolls should be meaningful to everyone involved.
  3. Dice rolls are not the final arbiters of success and/or failure. The referee can choose to ignore dice rolls, modify them, and/or replace them with rerolls. The dice are not in charge—that’s what the REF is for, and players also have a say here, too.

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