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"AutoFire Weapons" trait improvement #5

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GenZmeY opened this issue Jul 19, 2020 · 2 comments
Open

"AutoFire Weapons" trait improvement #5

GenZmeY opened this issue Jul 19, 2020 · 2 comments
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enhancement New feature or request

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@GenZmeY
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GenZmeY commented Jul 19, 2020

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This trait prevents single fire use (which is bad for saving ammo).

It makes sense to change it.

The options are:

  1. Ignore weapons that already have automatic firing. Add an automatic firing mode for weapons that do not have it.
  2. Ignore weapons that already have automatic firing. Replace single fire mode with automatic for all other weapons.
  3. Maybe something else...
@GenZmeY GenZmeY added the enhancement New feature or request label Jul 19, 2020
@Ssinssrigg
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Is it possible to add a key bind toggle, maybe? The RPG mod has a third person mode camera, so I don't see why that approach couldn't work instead - I use capslock for my mouse autoclicker as is, so it'd effectively be adding the same functionality, but with a check for another toggle? Avoids having to re-design autofire code while still giving players the choice.

@GenZmeY
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GenZmeY commented Oct 2, 2020

I think that two buttons for one action (switching fire mode) is overkill. It is also not obvious to the player.

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