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Wind mill.cpp
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Wind mill.cpp
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#include<windows.h>
#include<GL/glut.h>
#include<math.h>
#include <stdlib.h>
#include<stdio.h>
#define PI 3.1416
GLint i, j, k;
GLfloat ax = 0, bx = 0, cx = 0, dx = 0, str = 500.0, mn = 500.0;
GLfloat sr = 0.0, sg = 0.749, sb = 1.0;
GLfloat spin = 0.0;
void init(void)
{
glClearColor(.40, .110, 1.0, 0.0);
glMatrixMode(GL_PROJECTION);
gluOrtho2D(0.0, 1000.0, 0.0, 500.0);
}
void circle(GLdouble rad)
{
GLint points = 50;
GLdouble delTheta = (2.0 * PI) / (GLdouble)points;
GLdouble theta = 0.0;
glBegin(GL_POLYGON);
{
for (i = 0; i <= 50; i++, theta += delTheta)
{
glVertex2f(rad * cos(theta), rad * sin(theta));
}
}
glEnd();
}
/// *** Windmill_Stand_Model ***///
void Windmill_Stand_Model()
{
glColor3f(0.38, 0.41, 0.36);
glBegin(GL_POLYGON);
glVertex2i(375, 100);
glVertex2i(380, 240);
glVertex2i(384, 240);
glVertex2i(390, 100);
glEnd();
}
///*** Windmill_Blades_Model ***///
void Windmill_Blade()
{
///Blade_One
glPushMatrix();
glRotatef(spin, 0, 0, 90);
glBegin(GL_POLYGON);
glVertex2i(-5, 0);
glVertex2i(-85, -36);
glVertex2i(-83, -37);
glVertex2i(-3, -8);
glEnd();
glPopMatrix();
///Blade_Two
glPushMatrix();
glRotatef(spin, 0, 0, 90);
glBegin(GL_POLYGON);
glVertex2i(0, 5);
glVertex2i(45, 70);
glVertex2i(50, 73);
glVertex2i(5, 0);
glEnd();
glPopMatrix();
///Blade_Three
glPushMatrix();
glRotatef(spin, 0, 0, 90);
glBegin(GL_POLYGON);
glVertex2i(68, -78);
glVertex2i(0, 0);
glVertex2i(5, 5);
glVertex2i(70, -77);
glEnd();
glPopMatrix();
}
///*** Windmill_Final_Model ***///
void Windmill() {
///Windmill_Stand
glColor3f(0.38, 0.41, 0.36);
glPushMatrix();
Windmill_Stand_Model();
glPopMatrix();
///Windmill_Motor
glColor3f(0.11, 0.23, 0.36);
glPushMatrix();
glTranslatef(380, 250, 0);
circle(10);
glPopMatrix();
///Windmill_Rotary_Blades
glColor3f(0.11, 0.23, 0.36);
glPushMatrix();
glTranslatef(380, 251, 0);
Windmill_Blade();
glPopMatrix();
}
/// *** Windmill ***///
void Windmill_One()
{
glColor3f(0.11, 0.23, 0.36);
glPushMatrix();
glTranslatef(0, -10, 0);
Windmill();
glPopMatrix();
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0, 0.0, 1.0);
Windmill_One();
glFlush();
}
void move_right()
{
spin = spin + .1;
ax = ax + .05;
bx = bx + .08;
cx = cx + .10;
dx = dx + .15;
if (cx > 1000) {
cx = -300;
}
if (bx > 1000) {
bx = -400;
}
if (cx > 1000) {
cx = -400;
}
if (dx > 1000) {
dx = -500;
}
glutPostRedisplay();
}
void mouse(int key, int state, int x, int y) {
switch (key)
{
case GLUT_LEFT_BUTTON:
if (state == GLUT_DOWN)
{
glutIdleFunc(move_right);
}
break;
case GLUT_MIDDLE_BUTTON:
case GLUT_RIGHT_BUTTON:
if (state == GLUT_DOWN)
{
glutIdleFunc(NULL);
}
break;
default:
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowPosition(50, 50);
glutInitWindowSize(1080, 720);
glutCreateWindow("Windmill");
init();
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}