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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "EditorPlugin",
"class": "HaxePlugin",
"language": "GDScript",
"path": "res://addons/haxe/scripts/haxe.gd"
}, {
"base": "Reference",
"class": "HaxePluginConstants",
"language": "GDScript",
"path": "res://addons/haxe/scripts/constants.gd"
}, {
"base": "EditorProperty",
"class": "HaxePluginEditorProperty",
"language": "GDScript",
"path": "res://addons/haxe/scripts/editor_property.gd"
}, {
"base": "EditorInspectorPlugin",
"class": "HaxePluginInspectorPlugin",
"language": "GDScript",
"path": "res://addons/haxe/scripts/inspector_plugin.gd"
} ]
_global_script_class_icons={
"HaxePlugin": "",
"HaxePluginConstants": "",
"HaxePluginEditorProperty": "",
"HaxePluginInspectorPlugin": ""
}
[application]
config/name="Squash the Creeps (3D)"
run/main_scene="res://scenes/main.tscn"
config/icon="res://icon.png"
[autoload]
MusicPlayer="*res://scenes/musicPlayer.tscn"
[editor_plugins]
enabled=PoolStringArray( "haxe" )
[haxe]
hide_native_script_field=true
external_editor="VSCode"
[input]
MoveLeft={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
MoveRight={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
MoveForward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
MoveBackward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
Jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
3d_physics/layer_1="player"
3d_physics/layer_2="enemies"
3d_physics/layer_3="world"
[rendering]
quality/filters/msaa=3