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init.cpp
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init.cpp
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#include "mine_sweeper.h"
LTexture::LTexture()
{
//Initialize
mTexture = NULL;
mWidth = 0;
mHeight = 0;
}
LTexture::~LTexture()
{
//Deallocate
free();
}
bool LTexture::loadFromFile(std::string path)
{
//Get rid of preexisting texture
free();
//The final texture
SDL_Texture* newTexture = NULL;
//Load image at specified path
SDL_Surface* loadedSurface = IMG_Load(path.c_str());
if (loadedSurface == NULL)
{
printf("Unable to load image %s! SDL_image Error: %s\n", path.c_str(), IMG_GetError());
}
else
{
//Color key image
SDL_SetColorKey(loadedSurface, SDL_TRUE, SDL_MapRGB(loadedSurface->format, 0, 0xFF, 0xFF));
//Create texture from surface pixels
newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
if (newTexture == NULL)
{
printf("Unable to create texture from %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
}
else
{
//Get image dimensions
mWidth = loadedSurface->w;
mHeight = loadedSurface->h;
}
//Get rid of old loaded surface
SDL_FreeSurface(loadedSurface);
}
//Return success
mTexture = newTexture;
return mTexture != NULL;
}
bool LTexture::loadFromRenderedText(std::string textureText, SDL_Color textColor)
{
//Get rid of preexisting texture
free();
//Render text surface
SDL_Surface* textSurface = TTF_RenderText_Solid(gFont, textureText.c_str(), textColor);
if (textSurface == NULL)
{
printf("Unable to render text surface! SDL_ttf Error: %s\n", TTF_GetError());
}
else
{
//Create texture from surface pixels
mTexture = SDL_CreateTextureFromSurface(gRenderer, textSurface);
if (mTexture == NULL)
{
printf("Unable to create texture from rendered text! SDL Error: %s\n", SDL_GetError());
}
else
{
//Get image dimensions
mWidth = textSurface->w;
mHeight = textSurface->h;
}
//Get rid of old surface
SDL_FreeSurface(textSurface);
}
//Return success
return mTexture != NULL;
}
void LTexture::free()
{
//Free texture if it exists
if (mTexture != NULL)
{
SDL_DestroyTexture(mTexture);
mTexture = NULL;
mWidth = 0;
mHeight = 0;
}
}
void LTexture::setColor(Uint8 red, Uint8 green, Uint8 blue)
{
//Modulate texture rgb
SDL_SetTextureColorMod(mTexture, red, green, blue);
}
void LTexture::setBlendMode(SDL_BlendMode blending)
{
//Set blending function
SDL_SetTextureBlendMode(mTexture, blending);
}
void LTexture::setAlpha(Uint8 alpha)
{
//Modulate texture alpha
SDL_SetTextureAlphaMod(mTexture, alpha);
}
void LTexture::render(int x, int y, SDL_Rect* clip, double angle, SDL_Point* center, SDL_RendererFlip flip)
{
//Set rendering space and render to screen
SDL_Rect renderQuad = { x, y, mWidth, mHeight };
//Set clip rendering dimensions
if (clip != NULL)
{
renderQuad.w = clip->w;
renderQuad.h = clip->h;
}
//Render to screen
SDL_RenderCopyEx(gRenderer, mTexture, clip, &renderQuad, angle, center, flip);
}
int LTexture::getWidth()
{
return mWidth;
}
int LTexture::getHeight()
{
return mHeight;
}
bool loadMedia()
{
//Loading success flag
bool success = true;
//Open the font
gFont = TTF_OpenFont("repos//lazy.ttf", 50);
if (gFont == NULL)
{
printf("Failed to load lazy font! SDL_ttf Error: %s\n", TTF_GetError());
success = false;
}
//Load sound effects
Move_Back_Sound = Mix_LoadWAV("repos//move_sound3.wav");
if (Move_Back_Sound == NULL)
{
printf("Failed to load scratch sound effect! SDL_mixer Error: %s\n", Mix_GetError());
success = false;
}
Move_START_Sound = Mix_LoadWAV("repos//move_sound2.wav");
if (Move_START_Sound == NULL)
{
printf("Failed to load scratch sound effect! SDL_mixer Error: %s\n", Mix_GetError());
success = false;
}
Move_Select_Sound = Mix_LoadWAV("repos//move_sound4.wav");
if (Move_Select_Sound == NULL)
{
printf("Failed to load scratch sound effect! SDL_mixer Error: %s\n", Mix_GetError());
success = false;
}
Boom_Sound = Mix_LoadWAV("repos//boom_sound.wav");
if (Boom_Sound == NULL)
{
printf("Failed to load scratch sound effect! SDL_mixer Error: %s\n", Mix_GetError());
success = false;
}
Clear_Sound = Mix_LoadWAV("repos//clear_sound.wav");
if (Clear_Sound == NULL)
{
printf("Failed to load scratch sound effect! SDL_mixer Error: %s\n", Mix_GetError());
success = false;
}
return success;
}
void close()
{
//Free loaded images
gTextTexture.free();
//Free global font
TTF_CloseFont(gFont);
gFont = NULL;
Mix_FreeChunk(Move_Back_Sound);
Move_Back_Sound = NULL;
Mix_FreeChunk(Move_START_Sound);
Move_START_Sound = NULL;
Mix_FreeChunk(Move_Select_Sound);
Move_Select_Sound = NULL;
Mix_FreeChunk(Boom_Sound);
Boom_Sound = NULL;
Mix_FreeChunk(Clear_Sound);
Clear_Sound = NULL;
//Destroy window
SDL_DestroyRenderer(gRenderer);
SDL_DestroyWindow(gWindow);
gWindow = NULL;
gRenderer = NULL;
//Quit SDL subsystems
TTF_Quit();
Mix_Quit();
IMG_Quit();
SDL_Quit();
}
SDL_Texture* loadTexture(const char* path, SDL_Renderer* renderer)
{
//The final texture
SDL_Texture* newTexture = NULL;
//Load image at specified path
SDL_Surface* loadedSurface = IMG_Load(path);
if (loadedSurface == NULL)
{
printf("Unable to load image %s! SDL_image Error: %s\n", path, IMG_GetError());
}
else
{
SDL_SetColorKey(loadedSurface, SDL_TRUE, SDL_MapRGB(loadedSurface->format,255,255,255));
//Create texture from surface pixels
newTexture = SDL_CreateTextureFromSurface(renderer, loadedSurface);
if (newTexture == NULL)
{
printf("Unable to create texture from %s! SDL Error: %s\n", path, SDL_GetError());
}
//Get rid of old loaded surface
SDL_FreeSurface(loadedSurface);
}
return newTexture;
}
bool init()
{
//Initialization flag
bool success = true;
//Initialize SDL
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0)
{
printf("SDL could not initialize! SDL Error: %s\n", SDL_GetError());
success = false;
}
else
{
//Set texture filtering to linear
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
{
printf("Warning: Linear texture filtering not enabled!");
}
//Create window
gWindow = SDL_CreateWindow("MINE SWEEPER", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (gWindow == NULL)
{
printf("Window could not be created! SDL Error: %s\n", SDL_GetError());
success = false;
}
else
{
//Create vsynced renderer for window
gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (gRenderer == NULL)
{
printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError());
success = false;
}
else
{
//Initialize renderer color
SDL_SetRenderDrawColor(gRenderer, 0xFF, 0xFF, 0xFF, 0xFF);
//Initialize PNG loading
int imgFlags = IMG_INIT_PNG;
if (!(IMG_Init(imgFlags) & imgFlags))
{
printf("SDL_image could not initialize! SDL_image Error: %s\n", IMG_GetError());
success = false;
}
//Initialize SDL_ttf
if (TTF_Init() == -1)
{
printf("SDL_ttf could not initialize! SDL_ttf Error: %s\n", TTF_GetError());
success = false;
}
//Initialize SDL_mixer
if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048) < 0)
{
printf("SDL_mixer could not initialize! SDL_mixer Error: %s\n", Mix_GetError());
success = false;
}
}
}
}
return success;
}