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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Area2D",
"class": "Box",
"language": "GDScript",
"path": "res://Scripts/Box.gd"
}, {
"base": "Area2D",
"class": "Instruction",
"language": "GDScript",
"path": "res://Scripts/Instructions/Instruction.gd"
}, {
"base": "Node2D",
"class": "MemoryAddressPicker",
"language": "GDScript",
"path": "res://Scripts/MemoryAddressPicker.gd"
}, {
"base": "Node2D",
"class": "RandomSolver",
"language": "GDScript",
"path": "res://Scripts/RandomSolver.gd"
}, {
"base": "Area2D",
"class": "SourceInstruction",
"language": "GDScript",
"path": "res://Scripts/Instructions/SourceInstruction.gd"
} ]
_global_script_class_icons={
"Box": "",
"Instruction": "",
"MemoryAddressPicker": "",
"RandomSolver": "",
"SourceInstruction": ""
}
[application]
config/name="Human Resource Machine"
run/main_scene="res://Scenes/Room.tscn"
[autoload]
InstructionType="*res://Scripts/Instructions/InstructionType.gd"
NodeUtil="*res://Scripts/NodeUtil.gd"
ConfigData="*res://Scripts/ConfigData.gd"
[display]
window/size/width=576
window/size/height=1024
window/stretch/mode="2d"
window/stretch/aspect="keep"
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[input]
ui_accept={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true