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Handle missing/invalid assets through exceptions instead of crashing #3

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Kermalis opened this issue Nov 16, 2019 · 1 comment
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@Kermalis
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If you were to add a block, use the new block in a map, save the map, and reload the map without saving the blockset, you would get an exception because the block id doesn't exist

@Kermalis Kermalis added the Bug label Nov 16, 2019
@Kermalis
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Same problem when shrinking the size of a tileset

@Kermalis Kermalis changed the title [Untested] Potential crash when not saving blockset Crash when changing assets Nov 27, 2019
@Kermalis Kermalis changed the title Crash when changing assets Handle missing/invalid assets through exceptions instead of crashing Jul 24, 2020
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