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PlayerTabPanel.cpp
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PlayerTabPanel.cpp
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#include "stdafx.h"
#include "PlayerTabPanel.h"
// private: Functions:
void PlayerTabPanel::initKeyTime()
{
this->keyTimeMax = 0.3f;
this->keyTimer.restart();
}
// Constructors and Destructor:
PlayerTabPanel::PlayerTabPanel(sf::VideoMode& video_mode, sf::Font& font, Player& player)
: videoMode(video_mode), font(font), player(player),
characterTab(video_mode, font, player)
{
this->initKeyTime();
this->buttonPressed = false;
}
PlayerTabPanel::~PlayerTabPanel()
{
}
// Accessors:
const bool PlayerTabPanel::getKeyTime()
{
if (this->keyTimer.getElapsedTime().asSeconds() >= this->keyTimeMax)
{
this->keyTimer.restart();
return true;
}
return false;
}
const bool PlayerTabPanel::isOpen() const
{
if (this->characterTab.isOpen())
{
return true;
}
return false;
}
// Functions:
void PlayerTabPanel::toggleCharacterTab()
{
if (this->characterTab.isOpen())
{
this->characterTab.close();
}
else
{
this->characterTab.open();
}
}
void PlayerTabPanel::update(const float& dt)
{
this->characterTab.update(dt);
}
void PlayerTabPanel::render(sf::RenderTarget& target)
{
this->characterTab.render(target);
}