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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required (VERSION 3.8)
project ("vk_study")
set(CMAKE_CXX_STANDARD 17)
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/bin")
find_package(Vulkan REQUIRED)
find_program(GLSL_VALIDATOR glslangValidator HINTS /usr/bin /usr/local/bin $ENV{VULKAN_SDK}/Bin/ $ENV{VULKAN_SDK}/Bin32/)
find_program(SPIRV_CROSS spirv-cross HINTS /usr/bin /usr/local/bin $ENV{VULKAN_SDK}/Bin/ $ENV{VULKAN_SDK}/Bin32/)
# All other CMakeLists.txt directories
add_subdirectory(src)
add_subdirectory(src/assetlib)
add_subdirectory(src/asset_baker)
add_subdirectory(src/noop_math)
add_subdirectory(src/tests)
add_subdirectory(third_party)
## find all the shader files under the shaders folder
file(GLOB_RECURSE GLSL_SOURCE_FILES
"${PROJECT_SOURCE_DIR}/shaders/*.frag"
"${PROJECT_SOURCE_DIR}/shaders/*.vert"
"${PROJECT_SOURCE_DIR}/shaders/*.comp"
)
## iterate each shader
foreach(GLSL ${GLSL_SOURCE_FILES})
message(STATUS "BUILDING SHADER")
get_filename_component(FILE_NAME ${GLSL} NAME)
set(SPIRV "${PROJECT_SOURCE_DIR}/shaders/spv/${FILE_NAME}.spv")
set(SPIRV_REFLECT "${SPIRV}.json")
message(STATUS ${GLSL})
##execute glslang command to compile that specific shader
add_custom_command(
OUTPUT ${SPIRV}
COMMAND ${GLSL_VALIDATOR} -V ${GLSL} -o ${SPIRV}
# COMMAND ${SPIRV_CROSS} ${SPIRV} --reflect --output ${SPIRV_REFLECT} # uncomment to generate reflection json
DEPENDS ${GLSL})
list(APPEND SPIRV_BINARY_FILES ${SPIRV})
endforeach(GLSL)
add_custom_target(
Shaders
DEPENDS ${SPIRV_BINARY_FILES}
)