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Blocks.h
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Blocks.h
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#pragma once
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <SFML/System.hpp>
#include <map>
#include "Block.h"
void prepareBlocksTextures(std::map <IDs, sf::Texture*> &arg);
void prepareBlocksMap(std::map<IDs, Block*> &arg1, std::map <IDs, sf::Texture*> &arg2);
class Grass : public Block
{
public:
Grass(std::map <IDs, sf::Texture*> &arg);
void test() {};
};
class Dirt : public Block
{
public:
Dirt(std::map <IDs, sf::Texture*>& arg);
void test() {};
};
class Rock : public Block
{
public:
Rock(std::map <IDs, sf::Texture*>& arg);
void test() {};
};
class Wood : public Block
{
public:
Wood(std::map <IDs, sf::Texture*>& arg);
void test() {};
};
class Plank : public Block
{
public:
Plank(std::map <IDs, sf::Texture*>& arg);
void test() {};
};
class Leaves : public Block
{
public:
Leaves(std::map <IDs, sf::Texture*>& arg);
void test() {};
};
class Cactus : public Block
{
public:
Cactus(std::map <IDs, sf::Texture*>& arg);
void test() {};
};
class Sand : public Block
{
public:
Sand(std::map <IDs, sf::Texture*>& arg);
void test() {};
};
class Chest : public Block
{
public:
Chest(std::map <IDs, sf::Texture*>& arg);
void test() {};
};
class CraftingTable : public Block
{
public:
CraftingTable(std::map <IDs, sf::Texture*>& arg);
void test() {}
};
class Furnace : public Block
{
public:
Furnace(std::map <IDs, sf::Texture*>& arg);
void test() {}
};
class Clay : public Block
{
public:
Clay(std::map <IDs, sf::Texture*>& arg);
void test() {}
};
class Bricks : public Block
{
public:
Bricks(std::map <IDs, sf::Texture*>& arg);
void test() {}
};
class Hay : public Block
{
public:
Hay(std::map <IDs, sf::Texture*>& arg);
void test() {}
};
class Diamond : public Block
{
public:
Diamond(std::map <IDs, sf::Texture*>& arg);
void test() {}
};
class Iron : public Block
{
public:
Iron(std::map <IDs, sf::Texture*>& arg);
void test() {}
};
class Emerald : public Block
{
public:
Emerald(std::map <IDs, sf::Texture*>& arg);
void test() {}
};
class Gold : public Block
{
public:
Gold(std::map <IDs, sf::Texture*>& arg);
void test() {}
};