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GameWorld.h
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GameWorld.h
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#pragma once
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <SFML/System.hpp>
#include <vector>
#include <map>
#include <iostream>
#include <random>
#include <numeric>
#include "Block.h"
#include "Item.h"
#include "Items.h"
#include "Zombie.h"
#include "Skeleton.h"
#include "Mushroom.h"
#include "Slime.h"
using namespace std;
class GameWorld
{
private:
float zombieTime, skeletonTime, mushroomTime, slimeTime;
bool checkWorld(int _i, int _j, int r);
public:
map<int, map<int, B>> world;
vector<unique_ptr<Item>> items_on_ground;
vector<pair<Vector2f, vector<pair<unique_ptr<Item>, int>>> > chests;
public:
GameWorld();
void test(RenderWindow& gameWindow);
void GenerateEntities(float elapsed, Entity& player, vector<Entity*>& entities);
void GenerateTree(int i, int j);
void dropItem(IDs id, map <IDs, sf::Texture*>& arg1, map <IDs, Texture*>& arg2, map <IDs, Block*>& arg3, map <IDs, Item*>& arg4, Vector2f pos);
void drawItemsOnGround(RenderWindow& gameWindow, Vector2f playerPosition, int renderWidth, int renderHeight);
};
class PerlinNoise {
std::vector<int> p;
public:
PerlinNoise()
{
p = {
151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,
8,99,37,240,21,10,23,190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,
35,11,32,57,177,33,88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,
134,139,48,27,166,77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,
55,46,245,40,244,102,143,54, 65,25,63,161,1,216,80,73,209,76,132,187,208, 89,
18,169,200,196,135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,
250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,
189,28,42,223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167,
43,172,9,129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,
97,228,251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,
107,49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 };
p.insert(p.end(), p.begin(), p.end());
}
PerlinNoise(unsigned int seed)
{
p.resize(256);
std::iota(p.begin(), p.end(), 0);
std::default_random_engine engine(seed);
std::shuffle(p.begin(), p.end(), engine);
p.insert(p.end(), p.begin(), p.end());
}
double noise(double x, double y, double z)
{
int X = (int)floor(x) & 255;
int Y = (int)floor(y) & 255;
int Z = (int)floor(z) & 255;
x -= floor(x);
y -= floor(y);
z -= floor(z);
double u = fade(x);
double v = fade(y);
double w = fade(z);
int A = p[X] + Y;
int AA = p[A] + Z;
int AB = p[A + 1] + Z;
int B = p[X + 1] + Y;
int BA = p[B] + Z;
int BB = p[B + 1] + Z;
double res = lerp(w, lerp(v, lerp(u, grad(p[AA], x, y, z), grad(p[BA], x - 1, y, z)), lerp(u, grad(p[AB], x, y - 1, z), grad(p[BB], x - 1, y - 1, z))), lerp(v, lerp(u, grad(p[AA + 1], x, y, z - 1), grad(p[BA + 1], x - 1, y, z - 1)), lerp(u, grad(p[AB + 1], x, y - 1, z - 1), grad(p[BB + 1], x - 1, y - 1, z - 1))));
return (res + 1.0) / 2.0;
}
private:
double fade(double t) { return t * t * t * (t * (t * 6 - 15) + 10); }
double lerp(double t, double a, double b) { return a + t * (b - a); }
double grad(int hash, double x, double y, double z)
{
int h = hash & 15;
double u = h < 8 ? x : y, v = h < 4 ? y : h == 12 || h == 14 ? x : z;
return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v);
}
};