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Extend slice shader to support raft generation #6

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DanielJoyce opened this issue Jan 27, 2016 · 0 comments
Open

Extend slice shader to support raft generation #6

DanielJoyce opened this issue Jan 27, 2016 · 0 comments
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@DanielJoyce
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When slicing, we should add 'raft' generation support, which is simply setting interior and exterior mesh color to white, and moving camera to max z.

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