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queueManager.h
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queueManager.h
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void queue_add_client(client_t *client)
{
pthread_mutex_lock(&clients_mutex);
for (int i = 0; i < MAX_CLIENTS; i++)
{
if (!clients[i])
{
clients[i] = client;
break;
}
}
pthread_mutex_unlock(&clients_mutex);
}
void queue_remove_client(int uid)
{
pthread_mutex_lock(&clients_mutex);
for (int i = 0; i < MAX_CLIENTS; i++)
{
if (clients[i])
{
if (clients[i]->uid == uid)
{
clients[i] = NULL;
}
}
}
pthread_mutex_unlock(&clients_mutex);
}
void queue_add_room(room_t *room)
{
pthread_mutex_lock(&rooms_mutex);
for (int i = 0; i < MAX_ROOMS; i++)
{
if (!rooms[i])
{
rooms[i] = room;
break;
}
}
pthread_mutex_unlock(&rooms_mutex);
}
void queue_remove_room(int uid)
{
pthread_mutex_lock(&rooms_mutex);
for (int i = 0; i < MAX_ROOMS; i++)
{
if (rooms[i])
{
if (rooms[i]->uid == uid)
{
rooms[i] = NULL;
}
}
}
pthread_mutex_unlock(&rooms_mutex);
}