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Bad WebGL usage #1

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MysteryPancake opened this issue Sep 26, 2017 · 0 comments
Open

Bad WebGL usage #1

MysteryPancake opened this issue Sep 26, 2017 · 0 comments

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@MysteryPancake
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MysteryPancake commented Sep 26, 2017

I have no clue how to use WebGL properly, so at the moment I have separate buffers for everything, which is very laggy. It also uses getAttribLocation when it could use bindAttribLocation, since there are always 2 attributes for waves and droplets, one for positions, and one for colors or sizes.

There's probably lots of other problems related to this, but I can't solve them with my current knowledge. If anyone could give me some help, that'd be fantastic.

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