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Host: Windows doesn't parse players 1 through 4 labels properly #18

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Tails86 opened this issue Nov 27, 2022 · 1 comment
Open

Host: Windows doesn't parse players 1 through 4 labels properly #18

Tails86 opened this issue Nov 27, 2022 · 1 comment
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@Tails86
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Tails86 commented Nov 27, 2022

It seems to be a long-known bug with Windows DirectX/drivers from forum posts I have gone through. It still happens in Windows 11 now that I've actually looked. What's worse is that Windows doesn't even seem to sort them in the proper order. I'm assuming that the web interface is grabbing raw data instead of going through DirectX which is why things show up properly at gamepad-tester.com.

I think my only options here would be to either use a different USB descriptor for the device like xinput or spin up my own driver. Using xinput seems to be what most controller manufacturers are doing these days in order to avoid writing drivers.

This project will likely be very helpful.

@Tails86 Tails86 added the bug Something isn't working label Nov 27, 2022
@Tails86 Tails86 self-assigned this Nov 27, 2022
@Tails86 Tails86 changed the title Windows doesn't parse players 1 through 4 labels properly Host: Windows doesn't parse players 1 through 4 labels properly Jan 16, 2023
@multigamesystem
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multigamesystem commented Nov 1, 2023

I'm also seeing similar behaviour in Linux. Which is breaking functionality please make it so only one controller is recognized when one controller is plugged in. The same issue is happening that when one controller is plugged in it is automatically set to P4. I've only wired one controller input up as Player 1 according to your readme.

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