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BombListClass.h
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BombListClass.h
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#pragma once
#include <AbstractClass.h>
#include <ArrayClasses.h>
#include <BombClass.h>
#include <Helpers/CompileTime.h>
//forward declarations
class ObjectClass;
class TechnoClass;
//this class contains a vector of BombClass, a vector of bomb-revealing TechnoClass, and some other properties
class BombListClass
{
public:
static constexpr reference<BombListClass, 0x87F5D8u> const Instance{};
// draws all the visible bombs, expires the outdated ones
void Update()
{ JMP_THIS(0x438BF0); }
// the main one, ivan planting a bomb (creates a BombClass inside)
void Plant(TechnoClass *SourceObject, ObjectClass *TargetObject)
{ JMP_THIS(0x438E70); }
// duh
void AddDetector(TechnoClass *Detector)
{ JMP_THIS(0x439080); }
// duh
void RemoveDetector(TechnoClass *Detector)
{ JMP_THIS(0x4390D0); }
void PointerGotInvalid(AbstractClass* pInvalid)
{ JMP_THIS(0x439150); }
protected:
//===========================================================================
//===== Properties ==========================================================
//===========================================================================
public:
DynamicVectorClass<BombClass *> Bombs; //all the BombClass instances on the map
DynamicVectorClass<TechnoClass *> Detectors; //all the BombSight'ed objects currently on the map
int UpdateDelay; // defaults to 100, some iterators set it to 1
};