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GameClasses.h
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GameClasses.h
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#pragma once
//Core
#include <YRMath.h>
#include <Randomizer.h>
//Important
#include <ArrayClasses.h>
#include <GenericList.h>
#include <GeneralStructures.h>
#include <MessageListClass.h>
#include <Unsorted.h>
#include <CCFileClass.h>
#include <MixFileClass.h>
//AbstractClass Tree
#include <AircraftClass.h>
#include <AITriggerTypeClass.h>
#include <AirstrikeClass.h>
#include <AlphaShapeClass.h>
#include <AnimClass.h>
#include <BombListClass.h>
#include <BuildingClass.h>
#include <BulletClass.h>
#include <CaptureManagerClass.h>
#include <CellClass.h>
#include <DiskLaserClass.h>
#include <EMPulseClass.h>
#include <FactoryClass.h>
#include <HouseClass.h>
#include <InfantryClass.h>
#include <LightSourceClass.h>
#include <NeuronClass.h>
#include <OverlayClass.h>
#include <ParasiteClass.h>
#include <ParticleClass.h>
#include <ParticleSystemClass.h>
#include <RadSiteClass.h>
#include <ScriptClass.h>
#include <ScriptTypeClass.h>
#include <SideClass.h>
#include <SmudgeClass.h>
#include <SpawnManagerClass.h>
#include <SuperClass.h>
#include <WarheadTypeClass.h>
#include <WeaponTypeClass.h>
#include <TacticalClass.h>
#include <TActionClass.h>
#include <TaskForceClass.h>
#include <TeamClass.h>
#include <TechnoClass.h>
#include <TEventClass.h>
#include <TemporalClass.h>
#include <TerrainClass.h>
#include <TiberiumClass.h>
#include <TriggerClass.h>
#include <UnitClass.h>
#include <VoxelAnimTypeClass.h>
#include <VoxelAnimClass.h>
#include <WaveClass.h>
#include <WaypointPathClass.h>
//MP Stuff
#include <MPGameModeClass.h>
#include <MPTeams.h>
//LocomotionClass Tree
#include <LocomotionClass.h>
#include <FlyLocomotionClass.h>
#include <RocketLocomotionClass.h>
#include <TeleportLocomotionClass.h>
//GScreenClass Tree
#include <SidebarClass.h>
#include <MouseClass.h>
//LinkClass Tree
#include <LinkClass.h>
//Classes without a VTable
#include <ColorScheme.h>
#include <ConvertClass.h>
#include <EBolt.h>
#include <IonBlastClass.h>
#include <LaserDrawClass.h>
#include <LineTrail.h>
#include <RadarEventClass.h>
#include <RadBeam.h>
#include <Theater.h>
#include <VocClass.h>
#include <VoxClass.h>
#include <WaveClass.h>
#include <LoadProgressManager.h>
#include <StageClass.h>
#include <TransitionTimer.h>
//Static classes
#include <Ion.h>
//Blitters
//removing useless pieces of shit
//include <Blitters/Includer.h>
//The law!
#include <RulesClass.h>
#include <ScenarioClass.h>
#include <UI.h>