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GeneralStructures.h
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GeneralStructures.h
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#pragma once
#include <ASMMacros.h>
#include <YRPPCore.h>
#include <YRMath.h>
#include <YRMathVector.h>
#include <BasicStructures.h>
#include <Facing.h>
//used for cell coordinates/vectors
using CellStruct = Vector2D<short>;
using Point2D = Vector2D<int>;
using CoordStruct = Vector3D<int>;
struct BasePlanningCell {
int Weight;
CellStruct Position;
};
// this crap is used in several Base planning routines
struct BasePlanningCellContainer {
BasePlanningCell * Items;
int Count;
int Capacity;
bool Sorted;
DWORD Unknown_10;
bool AddCapacity(int AdditionalCapacity)
{ JMP_THIS(0x510860); }
// for qsort
static int __cdecl Comparator(const void *, const void *)
{ JMP_STD(0x5108F0); }
};
// combines number and a string
struct NamedValue {
const char* Name;
int Value;
bool operator == (int value) const {
return this->Value == value;
}
bool operator == (const char* name) const {
return !_strcmpi(this->Name, name);
}
bool operator == (const NamedValue& other) const {
return this->Value == other.Value && *this == other.Name;
}
};