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ListClass.h
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ListClass.h
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#pragma once
#include <ControlClass.h>
#include <ArrayClasses.h>
#include <ShapeButtonClass.h>
#include <SliderClass.h>
class NOVTABLE ListClass : public ControlClass
{
public:
//ListClass
virtual int AddItem(const char* lpStr) R0;
virtual bool EnableScrollBar() R0;
virtual bool Bump(bool bMinus) R0;
virtual const int GetCount() R0;
virtual const int GetCurrentIndex() R0;
virtual const char* GetCurrentItem() R0;
virtual const char* GetItem(int index) R0;
virtual int StepSelectedIndex(int step) R0; // huh?
virtual void RemoveItem(const char* lpStr) RX;
virtual void RemoveItemAt(int index) RX;
virtual bool DisableScrollBar() R0;
virtual void SetSelectedIndex(int index) RX;
virtual void SetSelectedItem(const char* lpStr) RX;
virtual void SetTabs(void* pTabs) RX;
virtual bool SetViewIndex(int index) R0;
virtual bool Step(bool bMinus) R0;
virtual void DrawEntry(int index, int nX, int nY, int nWidth, bool bUnk) RX; // bUnk : Maybe fill background?
//Non virtual
//Statics
//Constructors
ListClass(unsigned int nID, int nX, int nY, int nWidth, int nHeight, TextPrintType eFlag, SHPStruct* UpSHP, SHPStruct* DownSHP) noexcept
: ListClass(noinit_t()) { JMP_THIS(0x557230); }
explicit __forceinline ListClass(noinit_t) noexcept
: ControlClass(noinit_t())
, Scroller(noinit_t())
{
}
//Properties
public:
TextPrintType TextFlags;
void* Tabs; // Not sure what it is
DynamicVectorClass<const char*> List;
int LineHeight;
int LineCount;
bool IsScrollActive;
ShapeButtonClass UpButton;
ShapeButtonClass DownButton;
SliderClass Scroller;
int SelectedIndex;
int CurrentTopIndex;
};