- Hard drop
- Updated soft drop
- Holding
- Early implementation of scoring and gravity speedup
- Early implementation of allowing the tetromino to touch the ground before setting
- Fixed collision coordinates (e.g. a block with the name "111" could be either (11,1) or (1,11), now is separated by a slash)
- Line clear animations
- Tetromino movement speedup
- Line clearing
- The ability to pause the game
- Rotation
- Wallkicking
- Super Rotation System support
- Tetrominoes
- Randomized block selection
- Updated collision physics to support tetrominoes
- Early collision physics
- Early block storage
- Early implementation of gravity
- Improved grid system
- Basic grid system