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ValFloat64.cs
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ValFloat64.cs
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// MIT License
//
// Copyright (c) 2021 Pixel Precision, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using System.Collections;
using System.Collections.Generic;
namespace PxPre.Datum
{
public class ValFloat64 : Val
{
public double d;
public override Type ty { get => Type.Float64; }
public ValFloat64(double d)
{
this.d = d;
}
public override bool GetBool()
{
return this.d != 0;
}
public override int GetInt()
{
return (int)this.d;
}
public override uint GetUInt()
{
return (uint)this.d;
}
public override long GetInt64()
{
return (long)this.d;
}
public override ulong GetUInt64()
{
return (ulong)this.d;
}
public override float GetFloat()
{
return (float)this.d;
}
public override double GetFloat64()
{
return this.d;
}
public override bool SetBool(bool v)
{
this.d = v ? 1.0 : 0.0;
return true;
}
public override bool SetInt(int v)
{
this.d = v;
return true;
}
public override bool SetUInt(uint v)
{
this.d = v;
return true;
}
public override bool SetInt64(long v)
{
this.d = v;
return true;
}
public override bool SetUInt64(ulong v)
{
this.d = v;
return true;
}
public override bool SetFloat(float v)
{
this.d = v;
return true;
}
public override bool SetFloat64(double v)
{
this.d = v;
return true;
}
public override string GetString()
{
return this.d.ToString();
}
public override bool SetString(string v)
{
double dp;
if (double.TryParse(v, out dp) == false)
return false;
this.d = dp;
return true;
}
public override Val Clone()
{
return new ValFloat64(this.d);
}
public override bool SetValue(Val v)
{
this.d = v.GetInt64();
return true;
}
public override Val Add(Val v)
{
return new ValFloat64(this.d + v.GetFloat64());
}
public override Val Mul(Val v)
{
return new ValFloat64(this.d * v.GetFloat64());
}
public override Val Min(Val v)
{
double o = v.GetFloat64();
return new ValFloat64(this.d < o ? this.d : o);
}
public override Val Max(Val v)
{
long o = v.GetInt64();
return new ValFloat64(this.d > o ? this.d : o);
}
public override bool SetIndex(int idx, Val v) => false;
public override bool SetIndex(string idx, Val v) => false;
public override bool SetIndex(Val idx, Val v) => false;
public override bool Equivalent(Val v)
{
return this.d == v.GetFloat64();
}
}
}