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ValIdxObject.cs
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ValIdxObject.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PxPre.Datum
{
public class ValIdxObject : Val
{
const int MaxSupportedArray = 99999;
// Integer indexes 0-MaxSupportedArray are stored here
public List<Val> array = new List<Val>();
// All other items, including higher numbers, are stored here
public Dictionary<string,Val> map = new Dictionary<string, Val>();
public override Type ty { get => Type.ObjectMap; }
public ValIdxObject()
{ }
public override bool GetBool()
{
return this.array.Count != 0 || this.map.Count != 0;
}
public override int GetInt()
{
return GetBool() ? 1 : 0;
}
public override uint GetUInt()
{
return (uint)(GetBool() ? 1 : 0);
}
public override long GetInt64()
{
return GetBool() ? 1 : 0;
}
public override ulong GetUInt64()
{
return (ulong)(GetBool() ? 1 : 0);
}
public override float GetFloat()
{
return GetBool() ? 1.0f : 0.0f;
}
public override double GetFloat64()
{
return GetBool() ? 1.0 : 0.0;
}
public override bool SetBool(bool v)
{
return false;
}
public override bool SetInt(int v)
{
return false;
}
public override bool SetUInt(uint v)
{
return false;
}
public override bool SetInt64(long v)
{
return false;
}
public override bool SetUInt64(ulong v)
{
return false;
}
public override bool SetFloat(float v)
{
return false;
}
public override bool SetFloat64(double v)
{
return false;
}
public override string GetString()
{
return string.Empty;
}
public override bool SetString(string v)
{
return false;
}
private ValIdxObject CloneTy()
{
ValIdxObject ret = new ValIdxObject();
foreach (var val in this.array)
ret.array.Add(val.Clone());
foreach(var kvp in this.map)
ret.map[kvp.Key] = kvp.Value.Clone();
return ret;
}
public override Val Clone()
{
return CloneTy();
}
public override bool SetValue(Val v)
{
return false;
}
public override bool SetIndex(int idx, Val v)
{
if(idx >= 0 && idx <= MaxSupportedArray)
{
if(idx > this.array.Count)
{
this.array.Capacity = idx;
for(int i = this.array.Count; i < idx; ++i)
this.array.Add(ValNone.Inst);
}
this.array[idx] = v;
return true;
}
this.map[idx.ToString()] = v;
return true;
}
public override bool SetIndex(string idx, Val v)
{
this.map[idx] = v;
return true;
}
public override bool SetIndex(Val idx, Val v)
{
switch(idx.ty)
{
case Type.String:
return SetIndex(idx.GetString(), v);
case Type.Int:
case Type.Int64:
case Type.UInt64:
case Type.Float:
case Type.Float64:
return SetIndex(idx.GetInt(), v);
}
return false;
}
public override Val Add(Val vb)
{
if (vb.ty == Type.Array)
{
ValIdxObject vom = this.CloneTy();
int childCt = vb.ChildrenCount();
for (int i = 0; i < childCt; ++i)
vom.SetIndex(i, vb.GetIndex(i));
return vom;
}
else if (vb.ty == Type.ObjectMap)
{
ValIdxObject vom = this.CloneTy();
int childCt = vb.ChildrenCount();
for (int i = 0; i < childCt; ++i)
{
Val fetch = vb.GetIndex(i);
vom.SetIndex(fetch.GetIndex(0), fetch.GetIndex(1));
}
return vom;
}
else if (vb.ty == Type.StringMap)
{
ValIdxObject vom = this.CloneTy();
return vom;
}
return ValNone.Inst;
}
public override Val Mul(Val vb)
{
return ValNone.Inst;
}
public override Val Min(Val vb)
{
return ValNone.Inst;
}
public override Val Max(Val vb)
{
return ValNone.Inst;
}
public override int ChildrenCount()
{
return this.array.Count;
}
public override bool IsContainer()
{
return true;
}
public override Val GetIndex(int idx)
{
if(idx > 0 && idx < MaxSupportedArray)
{
if(idx < this.array.Count)
return this.array[idx];
return ValNone.Inst;
}
if(this.map.TryGetValue(idx.ToString(), out Val ret))
{
return ret;
}
return ValNone.Inst;
}
public override Val GetIndex(string idx)
{
if (this.map.TryGetValue(idx.ToString(), out Val ret))
{
return ret;
}
return ValNone.Inst;
}
public override Val GetIndex(Val idx)
{
switch (idx.ty)
{
case Type.String:
if(this.map.TryGetValue(idx.GetString(), out var ret))
return ret;
else
return ValNone.Inst;
case Type.Int:
case Type.Int64:
case Type.UInt64:
case Type.Float:
case Type.Float64:
int intIdx = idx.GetInt();
if(intIdx >= 0 && intIdx <= MaxSupportedArray)
{
if(intIdx <= this.array.Count)
return this.array[intIdx];
else
return ValNone.Inst;
}
if (this.map.TryGetValue(intIdx.ToString(), out var retConv))
return retConv;
else
return ValNone.Inst;
}
return ValNone.Inst;
}
public override bool Equivalent(Val v)
{
//if (!v.IsContainer())
// return false;
//
//if (this.ChildrenCount() != v.ChildrenCount())
// return false;
throw new NotImplementedException();
//return true;
}
public override bool Equals(Val v)
{
return this == v;
}
public override ValArray GetIndices()
{
ValArray va = new ValArray();
for(int i = 0; i < this.array.Count; ++i)
va.Add(Val.Make(i));
foreach(string k in this.map.Keys)
va.Add(Val.Make(k));
return va;
}
}
}