All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- More changes and improvements by SL-x-TnT
- Interfaces to support proper DI
- Register types to be parsed with DI
2.2.2 - 2024-03-31
- fix
ParseElimination
(see issue 55)
2.2.1 - 2024-03-09
- fix possible infinite loop while parsing broken replays (by diopolgg)
2.2.0 - 2023-11-18
- support .net8
2.1.0 - 2023-09-10
- support .net6
2.0.8 - 2023-09-10
- add support for v26.00
2.0.7 - 2023-09-10
- add HISTORY_GAMESTATE_REPLCIATED_TIME_AS_DOUBLE (by chrisai-dev)
2.0.6 - 2023-06-10
- adding support for v25.00
2.0.5 - 2022-12-04
- support new network version
2.0.4 - 2022-10-04
- fix issue in Oodle decompress (by SL-x-TnT)
2.0.3 - 2022-09-19
2.0.2 - 2022-01-28
- Fix for NetFieldGroups that uses handles
2.0.1 - 2021-11-13
- Fix issue where bActorIsOuter bit was read twice
2.0.0 - 2021-02-11
- Additional information on Player Elim event (by SL-x-TnT)
- PlayerNames on PlayerData (by SL-x-TnT and xNocken)
- .Net 5.0
- Performance improvements (by razfriman and SL-x-TnT)
- IL delegates (by SL-x-TnT))
- Moved Unreal.Encryption dependency to FortniteReplayReader
1.1.2 - 2020-08-09
- MatchEndTime to GameData
- Small performance improvement by skipping already failed paths
- Fix bug with random cosmetics
1.1.1 - 2020-07-01
- Player locations on ParseMode.Full
1.1.0 - 2020-06-12
- Performance improvements
- Add additional properties to PlayerData and TeamData
1.0.4 - 2020-04-26
- Number of kills wasnt updating properly
1.0.3 - 2020-04-31
- Nuget package dependencies
1.0.2 - 2020-03-31
- Nuget package dependencies
1.0.1 - 2020-03-31
- Winning Player Ids should be int
1.0.0 - 2020-03-29
- Unreal: Full support for Unreal Engine 4 replay parsing, written in .net core 3.1 with support for both Windows and Linux.
- Fortnite: Retrieve game data, player data, team data and some additional map information such as llama and supply drop locations.
- Fortnite: Knocks, eliminations and revives available in killfeed.