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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

  • More changes and improvements by SL-x-TnT
  • Interfaces to support proper DI
  • Register types to be parsed with DI

2.2.2 - 2024-03-31

Changed

2.2.1 - 2024-03-09

Changed

  • fix possible infinite loop while parsing broken replays (by diopolgg)

2.2.0 - 2023-11-18

Changed

  • support .net8

2.1.0 - 2023-09-10

Changed

  • support .net6

2.0.8 - 2023-09-10

Changed

  • add support for v26.00

2.0.7 - 2023-09-10

Changed

  • add HISTORY_GAMESTATE_REPLCIATED_TIME_AS_DOUBLE (by chrisai-dev)

2.0.6 - 2023-06-10

Changed

  • adding support for v25.00

2.0.5 - 2022-12-04

Changed

  • support new network version

2.0.4 - 2022-10-04

Changed

  • fix issue in Oodle decompress (by SL-x-TnT)

2.0.3 - 2022-09-19

Changed

  • Fix new Large World Vectors in new Fortnite season (thanks to bassner and xNocken)

2.0.2 - 2022-01-28

Changed

  • Fix for NetFieldGroups that uses handles

2.0.1 - 2021-11-13

Changed

  • Fix issue where bActorIsOuter bit was read twice

2.0.0 - 2021-02-11

Added

Changed

  • .Net 5.0
  • Performance improvements (by razfriman and SL-x-TnT)
  • IL delegates (by SL-x-TnT))
  • Moved Unreal.Encryption dependency to FortniteReplayReader

1.1.2 - 2020-08-09

Added

  • MatchEndTime to GameData

Changed

  • Small performance improvement by skipping already failed paths
  • Fix bug with random cosmetics

1.1.1 - 2020-07-01

Added

  • Player locations on ParseMode.Full

1.1.0 - 2020-06-12

Changed

  • Performance improvements
  • Add additional properties to PlayerData and TeamData

1.0.4 - 2020-04-26

Changed

  • Number of kills wasnt updating properly

1.0.3 - 2020-04-31

Changed

  • Nuget package dependencies

1.0.2 - 2020-03-31

Changed

  • Nuget package dependencies

1.0.1 - 2020-03-31

Changed

  • Winning Player Ids should be int

1.0.0 - 2020-03-29

Added

  • Unreal: Full support for Unreal Engine 4 replay parsing, written in .net core 3.1 with support for both Windows and Linux.
  • Fortnite: Retrieve game data, player data, team data and some additional map information such as llama and supply drop locations.
  • Fortnite: Knocks, eliminations and revives available in killfeed.