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CGame.vcxproj.filters
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CGame.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="main.c" />
<ClCompile Include="HashMap.c">
<Filter>Data Structures</Filter>
</ClCompile>
<ClCompile Include="List.c">
<Filter>Data Structures</Filter>
</ClCompile>
<ClCompile Include="Systems.c">
<Filter>Engine\Systems</Filter>
</ClCompile>
<ClCompile Include="Stack.c">
<Filter>Data Structures</Filter>
</ClCompile>
<ClCompile Include="Queue.c">
<Filter>Data Structures</Filter>
</ClCompile>
<ClCompile Include="Random.c">
<Filter>Engine</Filter>
</ClCompile>
<ClCompile Include="Screen.c">
<Filter>Engine</Filter>
</ClCompile>
<ClCompile Include="String.c">
<Filter>Engine</Filter>
</ClCompile>
<ClCompile Include="Texture.c">
<Filter>Engine</Filter>
</ClCompile>
<ClCompile Include="Viewport.c">
<Filter>Engine</Filter>
</ClCompile>
<ClCompile Include="Input.c">
<Filter>Engine</Filter>
</ClCompile>
<ClCompile Include="Entity.c">
<Filter>Engine</Filter>
</ClCompile>
<ClCompile Include="DeltaTime.c">
<Filter>Engine</Filter>
</ClCompile>
<ClCompile Include="TestScreen.c">
<Filter>Game\Screens</Filter>
</ClCompile>
<ClCompile Include="Game.c">
<Filter>Game</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="HashMap.h">
<Filter>Data Structures</Filter>
</ClInclude>
<ClInclude Include="List.h">
<Filter>Data Structures</Filter>
</ClInclude>
<ClInclude Include="Position.h">
<Filter>Data Structures</Filter>
</ClInclude>
<ClInclude Include="Systems.h">
<Filter>Engine\Systems</Filter>
</ClInclude>
<ClInclude Include="Stack.h">
<Filter>Data Structures</Filter>
</ClInclude>
<ClInclude Include="Queue.h">
<Filter>Data Structures</Filter>
</ClInclude>
<ClInclude Include="Viewport.h">
<Filter>Engine</Filter>
</ClInclude>
<ClInclude Include="Random.h">
<Filter>Engine</Filter>
</ClInclude>
<ClInclude Include="Screen.h">
<Filter>Engine</Filter>
</ClInclude>
<ClInclude Include="String.h">
<Filter>Engine</Filter>
</ClInclude>
<ClInclude Include="Texture.h">
<Filter>Engine</Filter>
</ClInclude>
<ClInclude Include="Input.h">
<Filter>Engine</Filter>
</ClInclude>
<ClInclude Include="Entity.h">
<Filter>Engine</Filter>
</ClInclude>
<ClInclude Include="DeltaTime.h">
<Filter>Engine</Filter>
</ClInclude>
<ClInclude Include="TypeDef.h">
<Filter>Data Structures</Filter>
</ClInclude>
<ClInclude Include="DrawableScreen.h">
<Filter>Game\Screens</Filter>
</ClInclude>
<ClInclude Include="TestScreen.h">
<Filter>Game\Screens</Filter>
</ClInclude>
<ClInclude Include="Game.h">
<Filter>Game</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Data Structures">
<UniqueIdentifier>{fdc2f8d6-1076-4166-a423-4e81caace432}</UniqueIdentifier>
</Filter>
<Filter Include="Engine">
<UniqueIdentifier>{b9c7a5d0-b89c-4821-9064-bcca7f7dd49a}</UniqueIdentifier>
</Filter>
<Filter Include="Engine\Systems">
<UniqueIdentifier>{5b5ac7ba-5acd-4ee5-8c05-c8c065cd798a}</UniqueIdentifier>
</Filter>
<Filter Include="Game">
<UniqueIdentifier>{c5d6a999-da7b-4e42-91f7-987f99770f78}</UniqueIdentifier>
</Filter>
<Filter Include="Game\Screens">
<UniqueIdentifier>{160fe5da-7c9e-4a02-9aca-88737a4d25b5}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>