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  • Check if the actual classes can be improved, and check if they are documented.
  • Check if there is any direct access to object parameters; in that case, substitute that whith a method call.
  • Make player movement smoothly on the dungeon, checking collisions.
  • Use delta time to make movements finish at same time on any FPS.
  • Make player movement animations.
  • Study and make Tiny Woods dungeon generation pattern.
  • Create a LÖVE app called Tileset mapper, that consist on automatic tile masking and graphicall manual redefinition of tiles.
  • Make a LÖVE app that, with the spritesheet of the only needed sprites, allows to easily compose an animation with that app.
  • Make the DungeonPokemonEnemy class.