Writing a game is in progress. ETA: unknown
It'll be a "pure strategy game", web browser based. I aim to allow creating complex structures/stategies/processes from a set of elementary, simple rules:
- one type of units
- no resources (well, units themselves are a resource)
- no infrastructure development (factories, supply extractors, etc)
- terrain reduced to a graph
Also, I intend to make as many as possible quantities in this game continous:
- time - the game will be a RTS
- units - they are a gray fluid measured by floating point numbers
- terrain - distances, production efficiency, unit capacities
To provide negitve feedback for large empires growth (the stronger you get the more difficult the game gets), I aim to introduce some rules:
- units self decay (due to breakdowns/malfunction)
- there is a limit on how many commands you can give in a period of time
pipenv run python back/server.py
...and then websocket should be listening on localhost:8080
pipenv run flake8
pipenv run python -m unittest discover -s back