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OpenGL++.cbp
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OpenGL++.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="OpenGL++" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="lib/OpenGL++" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output=".obj/Debug/" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="lib/OpenGL++" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output=".obj/Release/" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-O2" />
<Add option="-Wall" />
<Add option="-Weffc++" />
<Add option="-Wextra" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-DUSE_GLEW" />
<Add directory="include" />
</Compiler>
<Unit filename="include/OpenGL++/FrameBufferObject.h" />
<Unit filename="include/OpenGL++/GL3Types.h" />
<Unit filename="include/OpenGL++/Query.h" />
<Unit filename="include/OpenGL++/Shader.h" />
<Unit filename="include/OpenGL++/Shader.hpp" />
<Unit filename="include/OpenGL++/Texture.h" />
<Unit filename="include/OpenGL++/VertexArrayBuffer.h" />
<Unit filename="include/OpenGL++/opengl++.h" />
<Unit filename="include/OpenGL++/opengl++.hpp" />
<Extensions>
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>